tag:blogger.com,1999:blog-8604973112865316634.post3634151366317169354..comments2023-05-15T07:29:55.403-07:00Comments on Fiddler's Edge: The Wild OnesUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8604973112865316634.post-67380349238325857322011-05-20T05:21:26.411-07:002011-05-20T05:21:26.411-07:00Missions were never interesting. This just removes...Missions were never interesting. This just removes some old cruft - everyone doing level 4's was already in a place with multiple Q20 combat agents, so ultimately not much changes except the new player experience.Sebastianhttps://www.blogger.com/profile/07269511474857752744noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-33593228851477145592011-05-17T19:18:57.545-07:002011-05-17T19:18:57.545-07:00@Peter - I'd written a bit that got lost in th...@Peter - I'd written a bit that got lost in the editing process saying that I believed existing markets would remain in place with secondary markets developing elsewhere. You're correct, I don't think established market hubs will fail as they've developed beyond their original mission loot sales function. <br /><br />Good eye.Mord Fiddlehttps://www.blogger.com/profile/01734756410122516725noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-15347107023227424542011-05-17T17:17:19.856-07:002011-05-17T17:17:19.856-07:00"Now, if any level 4 agent will pay out the s..."Now, if any level 4 agent will pay out the same amount for the same mission, this means that players don't have to cluster around a few systems in order to optimize level 4 mission rewards. In theory, this means ninja salvagers and high sec pirates and griefers will have slimmer pickings as the level 4 mission runners spread out across high sec. It should also mean that the market for modules and salvagables looted from NPC wrecks should become more diffused as well, rather than remaining concentrated in a few mission oriented market hubs."<br /><br />Here I disagree. There are certain trade hubs, such as Jita, Amarr, and Rens that are now established beyond the need to supply missioners. As a result, missioners are going to drift to the market hubs instead of the missioning hubs. They are simply moving location and becoming a little more diffues, but there will still be vast swaths of 'empty' empire space.Peterhttps://www.blogger.com/profile/04832596056362640944noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-47300579684122389202011-05-17T16:35:20.478-07:002011-05-17T16:35:20.478-07:00Don't forget that they are also nerfing the LP...Don't forget that they are also nerfing the LP gained from doing mission. To get your LP gain back up to par, you need to train the new Level 2 skill. In addition, the increased easiness of missioning will result in more LP store goods, creating lower prices for consumers but less profit for missioners... I think; my survey economics class wasn't all that clear on Loyalty Points.Stephen McMurtryhttps://www.blogger.com/profile/02927882216046995252noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-35687519470861248102011-05-17T15:28:47.400-07:002011-05-17T15:28:47.400-07:00Your forgetting they nerfed missions a while back ...Your forgetting they nerfed missions a while back also. If your trying to make money, its not really viable to do missions for the loot/salvage (unless your into metal scraps and meta 0 loot), but for the LP. And where is the best ISK per LP? Sisters of Eve ofc. But wait a second there will be only 1 highsec level 4 combat agent now...Anxiirhttps://www.blogger.com/profile/04188495808835698019noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-79414108138837963942011-05-17T15:22:44.521-07:002011-05-17T15:22:44.521-07:00I see the 0.0 vs Empire angle, but my first though...I see the 0.0 vs Empire angle, but my first thought when seeing this change was that they were trying to spread the population out in preparation for Incarna.<br /><br />Mord's Cafe American is much less cool if it's just one of 400 in Motsu.matthttps://www.blogger.com/profile/11603001065292868112noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-69722036168011110792011-05-17T14:37:55.069-07:002011-05-17T14:37:55.069-07:00However, while some corporations might move wholes...<i>However, while some corporations might move wholesale back to highsec for the easy cash, I think that most of the players presently in nullsec will remain in nullsec.</i><br /><br />-Lets see jump clones: check.<br />-PI as an income source: check.<br />-Reaction chains as an income source: check.<br />-Belt ratting (yeah least optimal option, but...): check.<br /><br />So, any need to move out of 0.0? Nope. And as you note running missions on a hi-sec alt is not that tough. In fact, if your main has the standings and you can access both alt and main at the same time, then fleet up and get those standings up even faster. Get an ishtar and run level 4 kill missions while watching netflix or doing stuff around the house. Keep said mission runner in an NPC corp and you are immune from war decs too.<br /><br />I predict in 6-12 months CCP will be rethinking this latest stroke of genius on their part. Because the big alliances will still be there...or if not them other big alliances. There might be periods of instability, but my guess is that the idea of small scale alliances controlling significant swaths of nullsec is probably a pipe dream. Players have shown time and again that they prefer to band together to secure their empires.<br /><br />As for bringing in more players by dumbing down the entry point...fine by me. If they eventually stumble into null sec somebody new for me to shoot.Stevehttps://www.blogger.com/profile/14487963350204619115noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-71411279081273084312011-05-17T14:22:27.266-07:002011-05-17T14:22:27.266-07:00The net of this is that CCP is making it easier an...<i>The net of this is that CCP is making it easier and safer to make money grinding missions in high sec. Meanwhile, remember, they're making it harder to make money by ratting in nullsec. I suspect that these two simple but fundamental changes to the game occurring in close succession is no accident.<br /></i><br /><br />Or to put this part simply:<br /><br />CCP: We wants lots of people in null sec!<br />CCP (A few months later): We want people back in empire!<br /><br />Or even simpler: CCP Grayscale is duh stoopid.Stevehttps://www.blogger.com/profile/14487963350204619115noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-36701649678267295362011-05-17T12:26:27.932-07:002011-05-17T12:26:27.932-07:00The old system was certainly needlessly complex bu...The old system was certainly needlessly complex but the new one could be too simple. I'm not sure I'm willing to go back to mission running to further educate my opinion however.<br /><br />This will certainly make it easier for folks to grind the standings need to get research agents and the subsequent data cores. Are these agents also being simplified like this? It will make it easier to gain standings for things like jump clones as well as ISK for disposable ships for PvP.<br /><br />I think making it easier for new people to get into the game and get the resources to move on to other things they might want to do is a good thing. Most of the people who will hate this are bitter vets who haven't run a mission since the good old days when they had to build the agents themselves out of veld they mined in their noobships.Anchoritehttps://www.blogger.com/profile/05861730494728438481noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-89401202882385596382011-05-17T12:15:39.894-07:002011-05-17T12:15:39.894-07:00Bitter-vets with high expectations pay the same as...Bitter-vets with high expectations pay the same as star-eyed new Empire dwellers. I agree that CCP is gambling on softening the game. They also need less bad press about lag, so they are trying to diminish the lure of nullsec. Having survived several major nullsec wars now, I am sad to see them try to push people out of 0.0. <br /><br />Nerf anomalies, nerf JB, buff HS missions. The pattern is clear.KeroZelvinhttps://www.blogger.com/profile/14566725806973661734noreply@blogger.comtag:blogger.com,1999:blog-8604973112865316634.post-20925600667050392962011-05-17T11:55:16.785-07:002011-05-17T11:55:16.785-07:00I think it is pretty clear case of unnecessary com...I think it is pretty clear case of unnecessary complexity added a long time ago which ultimately just led people to bunch up in the places where the internet tells them they'll maximize their gains.<br /><br />CCP has a clear technical and gameplay reasons to spread people out, including within highsec. <br /><br />I am a little puzzled by the overall increase in agent quality though...Tom Hoffmanhttps://www.blogger.com/profile/08577165613934129833noreply@blogger.com