Monday, September 19, 2011

About Fever Dream

Scapa, for those unfamiliar with it, is a single malt scotch from a small Orkney Island distillery. It is not one of your rough, big-boned single malts. Oh my goodness, no. 

It is all heather and honey. It comes at you, with gentle kisses and soft curves. 'More of me,' it whispers as you drink it. 'Have more of me. I would never hurt you.'

Scapa lies.

I'd been entertaining thoughts of doing another post along the lines of  Vox Populi as a commentary on the CCP/CSM drama occupying the Eve blogosphere in early September. After my dalliance with lady Scapa, I passed by a copy of the Iliad lying out on my desk on my way to bed. And it occurred to me that the Iliad, one of humanity's oldest literary works, opens with a seminal moment in the history of rage-quitting.  "Heh," thought I, blurrily. "Crazy Achaeans."

And I slipped below the wine-dark waves of sleep that night, muzzily pondering the parallels between Ilium and New Eden. 

Old muse visited while I slept and woke me early. Really, painfully early; having conspired with lady Scapa to fill my head with thoughts of sharp-tined pitchforks and proud-eyed spymasters. I typed it out through the ragged morning lady Scapa had left behind. Cleaned the post up over coffee as the haze lifted, and then sent it out, hoping a few folk would get a laugh out of it.

Imagine my surprise. 

In a single day Fever Dream garnered more hits than the cumulative hits for any single post at Fiddler's Edge. Since then it's continued to pull in readers, which is very gratifying. Writing something with 'legs' is always a pleasure in the blogopshere, where content tends to wander off into the never-never of the archives soon after it's released.

I was especially delighted with the number of readers who picked up on the Iliad reference right away. Eve players continue to show themselves to be a special breed of MMO gamer. For those who've never taken that story for a turn around the block, I recommend the Fagles translation which is eminently readable and easy to find.

Thanks to all of you who enjoyed the Fever Dream, to those who passed it on, and those who left kind words behind.


(PS - For those waiting on the promised piece about low/null security space, it's on the front burner.)

Sunday, September 11, 2011

Making Low Sec Matter

When a band of barbarians shows up on your doorstep, it's often  because they've been displaced by another band of barbarians who showed up on their doorstep. The Goths, after all, didn't cross the Rhine-Danube line in 376 simply because it was too nice a day to stay indoors . 
              -"Lowsec",  Fiddler's Edge, January 15 2011

In response to Winter is Coming, Rixx Javix, lowsec anarchist and sometime pirate, invited displaced nullsec residents to migrate to low sec space. "Not only is it more fun," he wrote, "But we don't shoot structures - only people". Rixx and a few others have held forth otherwise and elsewhere on what a wonderful world it would be if only the alliances of nullsec would come to lowsec, where real PvP is practiced. There, unprotected by their cynojammers and warp disruption fields, they would provide Rixx and the rest of the lowsec pirates and rapscallions a target rich environment filled with PvP opportunities.

It seems one must be careful what one wishes. 

With free nullsec capitulating to the Drone Russians Forces (DRF), a number of medium to large nullsec alliances and corporations players have been pushed out of their nullsec holdings. In some cases, as with Northern Coalition members driven from Vale of the Silent and Geminate, these entities moved from Northern to Southern nullsec, only to be displaced a second time when DRF and their vassals moved South to complete their run of the nullsec table. Unable to withstand the assault of the heavily bankrolled DRF supercapital blobs, ever more nullsec refugees have been seeking safe haven in which to draw breath until the much hoped for Winter Supercapital Nerf ® is deployed.

Thus, safe harbor for such refugees is at a premium. NPC nullsec, immune from being claimed by player alliances, was the safe harbor of choice for -AAA- when they were rolled over by White Noise, The Initiative and Pandemic Legion last Fall. Likewise, Pandemic Legion (PL) sought temporary refuge in NPC nullsec early last Spring, after the Northern Coalition showed PL at the Saint Patrick's Day Massacre that they had developed the tactical wherewithal needed to defeat PL supercapital fleets.

However, nullsec has never before seen so many organizations and players displaced at one time; NPC space will simply not contain all the refugees. As the DRF & Co expand their holdings, competition for the scraps of nullsec space not yet under siege increases, and the overflow is pushed elsewhere.

Elsewhere, as in nullsec-adjacent low sec space.

We've seen this before, of course. As I wrote last January in Lowsec, BOB retreated to lowsec after that storied alliance was disbanded and run out of nullsec by their many enemies. There they appropriated high-value lowsec properties, recovered, rearmed, and reorganized themselves as IT Alliance before re-entering nullsec. Though much diminished in their retreat from nullsec, the BOB refugees were veteran nullsec PvPers. Their ships and fleets more than a match in terms of size, composition and discipline for the lowsec entities they encountered during their exile.

One again lowsec alliances have nullsec entities arriving on their doorsteps. Even those denizens of lowsec with prior nullsec experience are taken somewhat aback by the sudden presence of supercap fleets they've begin to encounter. Lowsec is well acquainted with capital ship combat and the odd ratting carrier is regarded as high-value prey by lowsec pirates and griefers. Faction warfare militia regularly engage in capital ship combat, and even the odd Titan or Supercarrier encounter is not unusual.

However, Supercapital fleets are another matter. Immensely powerful, immune to ECM and unstoppable except by Heavy Interdictor (a ship class in short supply among lowsec combat groups due to its relative lack of utility there), a small fleet of ten or so supercapitals can drop on most lowsec capital/battleship fleets with relative impunity. There is limited chance (for now) that the lowsec alliances will have hictors and larger supercap fleet on standby for a counter-drop.  Life in lowsec is markedly less fun when any Drake or Navy Raven caught ratting a lowsec anomaly might cyno in a supercapital fleet on top of the jolly gang of pirates that tackle it. 

At the moment, the most evident example of this phenomenon is Pandemic Legion cooling their heels in Amamake. While not driven from nullsec per se, PL seems to have realized that, with no contract in hand binding them to the DRF, and the Goons having made common cause with PL's former employers, they are high on the gank list once said employers get bored with chasing -AAA- and look around for their next victim. With all of their enemies laid low or in hiding, the DRF as little use for PL and will likely seek to ensure the weapon they have  employed regularly and to good effect isn't available to DRF's growing list of enemies. Thus PL seems to have quit nullsec in good order to wait outside the DRF field of vision for what changes to the strategic landscape the Winter Supercapital Nerf ® may bring.

In the meantime, the lowsec residents have largely adopted a strategy of either steering clear of the PL forces altogether, or venturing in to pick off the odd PL straggler. The faction warfare teams in particular seem inclined to take the odd potshot at the unwary PL ship. Recently a PL Carrier was jumped by an Amarr faction Stealth Bomber fleet. The degree of drama that accompanied the take-down, along with the celebratory chest beating that followed, speaks volumes about the degree to which the lowsec residents are over-matched by the new arrivals. While a critical loss for a lowsec player, mere capital ships have practically become a commodity item in nullsec; the loss of one barely attracting any notice at all.  

The presence of PL in lowsec has, in turn, drawn other nullsec entities into the neighborhood as nullsec alliances, looking for some good fights with the legendary Legio Pandemica, drop in for visits. Lowsec players seem largely ignored in these incursions, unless they happen to get in the way or try to participate in the action.

Once the Winter Supercapital Nerf ® and associated nullsec sov changes have been put in place and assessed by the various parties, I expect most nullsec entities that bide time in lowsec will saddle up and head back into the sovereignty game. Their departure will be met with relief by some parties in lowsec who prefer the region as it is.

However, the wiser lowsec players will see the presence of Pandemic Legion and their nullsec peers as an opportunity; a teaching moment. As with any game, the best way to improve at PvP is to move out of your comfort zone, and play against one's betters. The presence of some excellent nullsec PvP talent in lowsec provides a rare chance for lowsec fleets to measure themselves against the big hats and up their level of play.

Expected changes to the sov rules will likely mean greater opportunities for incursions by lowsec fleets into nullsec. Likewise, they may make parts of lowsec of value to nullsec entities, resulting in nullsec alliances adding parts of lowsec space to their spheres of influence.

This could go a long way toward blurring the lines between nullsec and what I like to call "lower" lowsec.

Friday, September 9, 2011

Fever Dream

Proof that Scapa and Stilton cheese are a bad before-bed snack

Rage!

Sing, Godess, the rage of Gianturco's son Mittani; who brought forth a sea of discontent to break against the rocky shoals of Reykjavik, and stirred the hearts of capsuleers to rebellion against the fair-haired masters of New Eden.

Sing of Mittani's coming unto the hall where Hilmar, astride his lofty throne, surveyed his realm with troubled brow.

"I'faith," quoth Hilmar, "What is this rabble gathered before my corporate gates? Who are these scabbed dogs, who creep their bellies 'pon the ground, yet seek to turn mine noble hand to do their churlish bidding? Why stand they thus, all armed with flaming brand and sharp-tined pitchfork?" 

"They are thy customers," answered Mittani, lord of spies. "Unto thee and thine they pay a monthly tithe, in return for which they deem their satisfaction must needs be thine fondest desire."

"Wherefore, their discontent?" rumbled Hilmar  "In what wise unsatisfied? Have I not bestowed upon them worlds and ships in space that they might strive mightily, one against the other? Do I not provide all manner of digital fashion-wear for their purchase? And yet still unsatisfied, you say?"

"Aye," said proud-eyed Mittani. "And vexed full sore, both by the misdeeds of your minions and your own sad neglect of their plight. Long have supercapital blobs driven honest capsuleers from their holdings while you dallied with first person shooters. Long have ships in space languished, falling ever farther from balance while your minions sought the bright gold of Microtransactions at your behest."

At this fair-haired Hilmar grew wroth, and smote the arm of his throne, saying:

"What doth these knaves think $14.95 a month buyeth them, the keys to the executive privy chamber?  They canst not see the big picture. How shall I prosper from this venture lest there be Microtransactions? Whither else my looked for profit margins? Thou, Mittani, thou art mine elected herald to this unwashed mob. Thou shouldst have explained all to them ere now and counseled them to patience against the coming of a better day."

"I?" spoke the sly Mittani, a modest hand upon his breast. "Nay, storied son of Petur, thou dost misconstrue both my purpose and my place. I am not come to dismiss the host before you, for I have led them hither. Neither shall I quench the fire in their hearts for your pleasure, for I am its author."

"Cruel treachery then!" cried Hilmar. "Have I not played host to thee many times; brought thee across the sea's broad back to Reykjavik? Have I not feted thee with fine bacon and pretended to give ear to thine counsel, all at great expense? This is vile payment for favors past."

"Bacon eaten is bacon beyond the reach of regret," said wily Mittani. "Yet nay, no treachery here. For though I am bound by thy NDA, I am by this 'rabble' elected; to speak for them, not for thee. If I partook of thy bacon, 'twas done on their behalf."

"And yet it fattened none but thee," mused Hilmar. "Tell me in sooth, lord of Goons; who is thy true master in these matters twixt us; this mob of paltry tithers, or thine own self?

"Like unto a slate grey sea under a leaden sky, I cannot see the end of one and the beginning of the other," answered the master of metagame." The twain are as one. If you heed my words and see to their needs, thus my name shall grow. An' you not heed my words I shall speak loudly unto thee, and lo, even unto the media outlets until you relent and bend to my will. Then shall my name grow larger still."

"But how if I do not bend?" quoth Hilmar, his voice like thunder. "New Eden is mine, yea down to the its tiniest nanoship and humblest pubbie. Naught avails there but I decree it. The council of stellar managers manages naught but what I deem meet and proper. Vex me not lest I disband it; casting you and your troublesome ilk into the outer darkness!"

Wily Mittani answered Hilmar, all untroubled.

"Remember my repute among thy customer base. I have the ear of many; yea even my enemies listen to my counsel. So too the gaming magazines, who hunger ever for the content of discord, give me heed. Bend not, and I shall bring down 'pon you a great storm of rage-quitting. I shall tell stories to the media that will hearten your enemies and make your investors quail. Then shall the very stars of New Eden flicker and go dark, and with them all your ill-starred designs."

"Nay," quoth Hilmar. "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave. Thus unvexed, I shall have Microtransactions and the storied wealth they bestow. Yea, even unto golden ammunition should I desire it. Then I shall no longer be hostage to those who tithe but a monthly pittance, yet seek to make themselves my master."

At this, Mittani did but smile and turn to leave.

"You have no power or desire to lay New Eden low," unbending Hilmar called after him. "And even didst thou, it is the stage 'pon which your own reputation struts. Turn off New Eden's lights and you likewise stand in darkness. Where, Mittani, would you go, New Eden having fallen?"

The Mittani paused, and turning unto Hilmar spoke thusly:

"There are other worlds than thine. If New Eden falls, I will lead my minions forth and play at World of Tanks."

"Tanks?" cried proud Hilmar, "Tanks?!"

The assembled host bowed and answered him as one.

"You are welcome, Hilmar."

Tuesday, August 30, 2011

A Pod Pilot Must Never Have Fleas

This one's from a house of ill repute (of the best reputation) in Teonusude.


You may slurp at your soup
Wear pink ballet boots
Or fart just as loud as you please
But whatever you do
Bear in mind this taboo:
A pod pilot must never have fleas

Chorus:
For a pod’s not a place for your fleas
They bite and they transmit disease
Your ship yaws and pitches
When you get the itches
Pod pilots must never have fleas

You may juggle five cats
Or wear Twitter hats
You may sup on malodorous cheese
You can snigger and burble
Make loincloths of gerbils
But pod pilots must never have fleas

You may eat unripe fruit
Dressed in your birthday suit
You can pick at the scabs on your knees
Grow hair from your nose
‘Til it tickles your toes
But pod pilots must never have fleas



(Feel free to add a verse or two of your own)

Friday, August 26, 2011

Winter Is Coming

The Winter Supercapital Nerf ®.

Throughout the Eve forums, blogosphere and news outlets, it's spoken of in reverent tones. One would think the Winter Supercapital Nerf ® was holy grail, the once and future king, and the ultimate talisman against evil all rolled up into one. The reasoning around it goes something like this:

1 ) The Drone Russians and their subject vassal alliances have used overwhelming supercapital superiority to take over most of nullsec

2 ) By taking over most of nullsec, the DRF & Vassals control both its revenue-generation capacity and the means of production for supercapital ships, both of which are the de facto prerequisites for sovereignty

3 ) Thus, barring suicide, the DRF & Vassals cannot be displaced, as any challenger to their domination of nullsec must have access to a stockpile of supercapitals comparable to that of the DRF & Vassals.

4 ) Any alliance wishing hold nullsec space does so at DRF & Vassal sufferance, lest they risk being curb-stomped by DRF & Vassals' supercapital blobs at any time the DRF and/or Vassals deem it appropriate/convenient to so curb-stomp

5) Once the Winter Supercapital Nerf ® is deployed, the DRF & Vassals' supercapital advantage will be much diminished. Supercapital blobs will no longer be the nullsec 'I Win' button. The DRF's cruel grip on nullsec will loosen. Puppies will gambol in the meadows, beer will be free, and men who play with cartoon spaceships will become like catnip to wildly attractive women.

OK, I made up the bits about the puppies, beer and women.  And the catnip. But you get the idea.

In fact, there is so much expectation with regard to the Winter Supercapital Nerf ® that the last few entities capable of opposing DRF dominion over nullsec have given up the fight. Until Winter; when the Winter Supercapital Nerf ® will, so they say, reset the game board.

"Aye," say the whispers in the forums. "Then we'll have them."

Looking at everything CCP has actually said about a potential supercapital nerf, I'd say a little expectation management is in order, because they are presently way off the reality charts. Denial, as they say, is not a river in Egypt.  

CCP Greyscale has already indicated a profound reluctance to lay a significant nerf on supercapitals. Chances are, all we will see is an adjustment of some of the numbers for these monsters as well as the ability of their pilots to either dock their supercapitals in station, or possibly use jump clones to board and disembark from them. A change in how and when fighterbombers can be used seems to be in the cards as well.

Very likely, current events in nullsec are being discussed at CCP and are of some concern. However, as one of the most high ticket items in New Eden, supercapitals are critical to Eve Online's ability to generate revenue. CCP want's these ships to continue as a "must have" item for nullsec.

Sorry about that.  Hey, I'm only the messenger.

However, don't despair utterly. Not quite yet, anyway. I do suspect  CCP Greyscale will look to other mechanics in order to somewhat level the nullsec playing field.

Changes to jump ships mechanics seem to be one place he sees as a sweet spot for achieving many of his design goals. I'd expect to see a dial back on jump ship range in order to make covering vast distances much more expensive, time consuming and dangerous. This, of course will impact jump freighters as well as combat capitals and supercapitals, but CCP Greyscale has already expressed his desire to nerf the jump freighter, so he's unlikely to see that as a design obstacle.

Greyscale has also talked about curbing the effectiveness of combat jump ships by adding a spool-up time for cyno jumps. Instead of the current timing (in which there's no lag between the time a cyno goes up and when the jumpships can drop into the target system) a spool-up timer would be required to elapse before the capital ship could make the jump. This would allow the defending fleet a greater opportunity to kill the cyno ship before having a blob of supercapitals dropped on their heads.

Now, if you look at CCP Greyscale's design goals whiteboard, you'll see an interesting item under Territory and Conquest. It's in the middle of the lower row, right in the middle of the flash reflection. See it? It says "Shoot People Not Structures".  Reading the extended interpretation of this white board item we find the following:
Extensive empirical testing has shown that shooting at structures is in-and-of-itself boring, and even when it results in a good fight, it generally does so in spite of the structure-shooting mechanic rather than because of it. There are other ways to achieve the upsides of sitting in front of a stationary object with your weapons cycling for half an hour that don't make it indescribably tedious if the other side doesn't show up.
In other words, "If you want to keep it, you've got to defend it". This is a paradigm of which I heartily approve as it more effectively represents real life. Dominion began this change in that you have to actively defend certain limited set of strong points in order to hold onto systems under attack. However, the Dominion strong points are equally strong whether or not the defenders put up a fight.

With the advent of the supercapital blob, a defender has days before he has to show up and defend a system; a defense made near certain if you have a massive fleet of jump ships at your disposal. Even if the defender abandons his territories altogether, the invader must spend weeks reducing abandoned strong points.

Taken in isolation, these changes don't seem to offer much in the way of relief from the supercapital blob. However, taken together, they might be a potent antidote to the current status quo.

If undefended systems are easy to tip, and if defending supercapitals are harder to move, and require an extended cyno spool up to join a battle, and if they are a bit more vulnerable and less effective when they arrive, the "small alliance with a big supercap fleet" paradigm may fall apart. Why? Because of the Bruce Lee factor.

Bruce Lee could open up a huge can of martial arts whup ass on anybody, and I mean anybody (pre-mortum, of course). However, he could only open that can of whup ass on a few people at a time. Happily for Bruce, evil minions have a whole queuing protocol they use when attacking heroes. One must take one's turn in the evil minion game.

Likewise, supercapital blobs are exceedingly nasty. But they can only defend one system in the empire at a time. Under Dominion, they have a number of days to get around to defending a system, depending on the number of sovereignty defensive layers in place. And they can get there very quickly. However, if getting across New Eden suddenly takes longer, and the smelly barbarians all along your borders suddenly figure out that an empty castle is much like a castle waiting for a new owner, and once you arrive you announce your arrival with an extended cyno spool-up....

Well, let's say your supercapital blob is going to spend a LOT of time rushing about. They'll retake systems recently lost, only to lose those system again when the barbarians return. And the barbarians will return because your supercapital fleet will be riding off to rescue some other system. I call this the "Nibbled to Death By Ducks" paradigm.

Even Bruce Lee can be nibbled to death, given enough ducks with an bad attitude and a hunger for human flesh.

Now, of course you can spread your supercapital blob out over your vast empire; garrison your frontier and the vulnerable points your interior. Of course, all spead out like that, they're not a blob anymore, are they?

All of this assumes that any such changes, let alone all, will be introduced. Or that they'll be introduced any time soon. Meanwhile, it's almost September, and no clear decisions seem to have been reached. Time passes. The DRF advance continues, -A- and their allies retreat, Goonswarm has capitulated. Free nullsec fades.

Winter is coming. 

Wednesday, August 24, 2011

Capitulation

If you want a vampire dead, you have to drive a stake through its heart.
-Fiddler's Edge

Nobody ever said Ivan was dumb.
-Tom Clancy Red Storm Rising

Never assume your enemies can't learn from past mistakes.

Nearly a year ago, Against All Authorities (-A-) played a clever game of rope a dope with the combined forces of White Noise, Pandemic Legion, IT Alliance, The Initiative, Circle of Two and Dead Terrorists (CIF, or Combined Invasion Force). It was a game born of desperation, but one that was well played all the same.

Pardon me while I recap:

Last September the CIF invaded -A-'s nullsec holdings. Realizing early in the proceedings that they were not a match for the CIF invaders at their gates, -A- leadership chose to run a rear-guard action against the invaders, while retreating the bulk of their fighting strength to NPC nullsec. Thus, rather than spending that strength in a pitched war against overwhelming odds (as had the recently defunct Atlas Alliance) -A- preserved it to fight another day.

Now, at the time this was an exceedingly risky strategy. Ordering your members to turn tail and run and then watch while the enemy occupies and divides up your homelands is not normally a winning tactic in New Eden. Atlas Alliance, having accepted humiliating surrender terms from the Drone Russians not a month before, had dissipated like a puff of smoke on a windy day as its players and corporations quit the alliance in either despair or disgust. It was assumed by all and sundry that -A- would likewise failscade in short order.

In fact, the widely held assumption that -A- would soon follow Atlas Alliance into the mists of Eve history likely saved the alliance.

The CIF invaders, assuming -A- was as good as dead, did not pursue them into NPC space. They set about dividing up their newly won space and cut loose Pandemic Legion. While White Noise stood pat with its territorial gains and ceased operations against -A-, The Initiative and its vassals Circle of Two and Dead Terrorists continued operations against Stain Empire with a much reduced invasion force. As far as the CIF invaders were concerned, -A- was out of the game and it was Miller time.

As I documented in a running series of posts (The Undead , AZN-D2, Resurgence , The Return of -A-, and The Initiative At Bay), the publishing of -A-'s demise was just a bit premature.  -A- waited for their moment and then struck back. Supported by Stain, Red Overlord and a handful of allies, they took back Catch and later reclaimed Teneferis during the Drone Russians conquest of Northern Coalition space.

Now, the trouble with risky but successful strategies is that, once executed, they become part of the standard playbook. Everyone assumes you can pull that rabbit out of the hat again at will.

A year later another invasion of -A- space in in progress. This time the invaders are the Drone Russian Forces (DRF) and their vassals, who currently own most of nullsec and are in the process of taking over the rest. Presently the Southern Russians (led by -A-) and Deklein Coalition (led by Goonswarm) are the only remaining players on the board with any hope of organizing the free alliances of nullsec into a coherent defense against the Drone Russians' plans for dominion over nullsec.

Once again, -A- is outmatched, this time by the DRF's supercapital blob and well-padded bank accounts. With Goonswarm apparently having announced that Deklein will not ride to -A-'s rescue, the latter cannot look for relief from any corner. Thus, -A- reaches into the play book and announces it will attempt a repeat performance of the Retreat to NPC Space.

This time, however, the enemy will not be so blithe to let them be. Knowing the history of this tactic, the DRF will not let -A- use NPC space as safe harbor as The Initiative did last time. Unless DRF discipline breaks down, expect the DRF and their vassals to follow -A- into NPC space and undertake a griefing campaign against them there. Despite the safe harbor afforded by NPC stations, a grinding campaign in which -A- pilots can hardly undock without being swarmed and cap-dropped would take a monstrous toll on morale.

In short, the DRF will not be content to let the vampire lie in it's coffin. Having learned form the mistakes of others, they'll try to put a stake through -A-'s heart. 

Meanwhile, up in the North, GoonSwarm is doing a lovely impression of Vichy France.

The Goon PR department went into full bloviate mode in the last week or two, making much of past slights and grudges between -A- and GoonSwarm. This was done in order to justify their leadership's decision to stand down and take no action down in the war between the DRF/Vassal coalition and the rest of free nullsec.

Mittens and company appear to have made a separate peace with the Drone Russians. My guess is that the deal struck was that the Goons don't go South to defend -A- space, and in return they'll be allowed to exist in nullsec as a source of good fights for the Drone Russians and friends. It wouldn't surprise me if the deal was sweetened by a large donation to key players from DRF's accounts, as the latter tends to sweeten their threats with large piles of the Iskis. 

It makes capitulation go down a lot easier.

Some players are making much of the rumored "Winter Supercap Nerf" and are assuming this will level the playing field against the DRF. "Winter is coming," is the watch-phrase for what remains of free nullsec. However, from what I've heard the supercapital nerf will be nominal, and unlikely to do much to offset the vast supercap and fundraising advantages enjoyed by the DRF and their vassals. But desperate folk find comfort where they can.

A more likely source of relief will be a little talked about change in sov mechanics. More on that next time.

Friday, August 19, 2011

The House of Dreams

I've been looking at the recent Nullsec Development: Design Goals devblogs by CCP Greyscale. I read it as a vision statement for nullsec; a statement of how nullsec would work if the kids at CCP could have it all.

The response from the player community has been reasonably positive. Unfettered by reality, CCP can offer up a nullsec vision that is quite appealing to a broad cross section of capsuleers.

Goals are like that.

My personal design goals are to trade off twenty pounds of fat for ten pounds of muscle, get a PhD in string theory done in two years, run a marathon in under two and a half hours, write the Great American Novel, have wild sex with Anne Hathaway, end world hunger, and live a robust life until they come up with a cure for death.   

Like CCP's design goals for nullsec, all of these goals are laudable. Most of them are achievable. However some are less than realistic (sorry Anne). Some are mutually exclusive. Those goals that ignore my own limitations, are dependent on an improbable series of events, or ignore the likely behaviors of myself and others based on historical precedent are, shall we say, long shots.

Once we have laid out our design goals, the next step is to hold the vision up and look at it in the cold light of reality and decide which parts of it to pursue. That is CCP Greyscale's next task. He's given us the vision. That's the easy part. What part of that vision is he going to actively attempt to design and implement? 

Visions are nice, but they are a house made of dream, where anything is possible. Before Greyscale gets out the lumber, hammer and nails, he'll have to pare the dream back to something that can actually be built, and hold together under actual conditions of use.