Thursday, August 16, 2012

Innocents Abroad

"Infuriating, boring, exciting, fascinating, geeky, beautiful and terrifying all mixed in.  I may be in trouble"
- Day One - Diaries of a Space Noob 
Diaries of a Space Noob is a two month long, day by day, diary of a former World of Warcraft player's early days in Eve Online from the beginning.  It's an interesting idea for a blog.  Ambitious too.  For those of us who are not Ripard Teg, the prospect of putting in substantive time in Eve every day and then faithfully updating an online diary describing the experience would be daunting.

Happily Space Noobs are a wide-eyed, innocent folk who don't know enough to be daunted.  The Space Noob, having begun his project, soldiers through bravely to the end; the last day of the two months of diary entries having been written yesterday.  What I find most interesting about the Diaries is that it is written from the perspective of a new player to a non-Eve audience and speaks to the Eve new player experience with fresh eyes.  It is a portrait of the Eve community written from the point of view of an outsider.

The quality of The Space Noob's writing remains very solid and entertaining throughout, even as the days turn into weeks and weeks into months. Of course this is Eve.  My darker self warns me it's entirely possible that Space Noob was written by a CCP marketing flack to lure bored dwarves and night elves from WoW.  However that's beside the point.  My darker self enjoyed the read as much as I did (when was the last time I regarded 700,000 ISK as a small fortune?), so it really doesn't matter.  It's a worthwhile read for jaded metagamers, bitter vets and players who've lost the initial sense of wonder that accompanied their first undock.  

Friday, August 10, 2012

Carebears Triumphant

"In my experience nullsec changes some CareBears. They become a different breed than their high-sec cousins. Tougher. More efficient. More wily. More ruthless. Far richer. The best of them will become the great merchant princes of New Eden. And PVPers will work for them. "
- The Rise of the Carebears (Part Deux)  August 12, 2010

Once upon a time in Fountain, the combined forces of the Deklein Coalition and the old Northern Coalition (not the alliance of the same name) laid low the remains of SirMolle's by then moribund Delve-based empire.  Both coalitions were viewed by the elite PvP alliances of the day as compilations of carebear alliances whose sole military asset was the ability to bring overwhelming numbers to a fight in order to offset their lack of actual fleet PvP skills.  Thus, BOB/IT Alliance's devastating defeat at 6VDT-H in Querious and the alliance's subsequent collapse was perceived by many in nullsec as a bunch of Carebears from up North kicking over a storied nullsec power practically synonymous with the game of Eve itself.

Panic ensued.  The forums erupted with dire predictions:  Soon NC and Deklein would control all of nullsec.  All nullsec alliances would be forced to set each other blue.  Sov wars would become a thing of the past.  Titans would be fitted for mining.  Delve would be turned into a theme park. Group hugs would become mandatory.

Oh, the humanity.

Galvanized by the carebear threat, supercapital-intensive alliances born out of the IT Alliance collapse allied themselves with the Drone Russian Federation (DRF), adding their considerable firepower to DRF and Pandemic Legion operations against Northern Coalition space.  Forced to respond to significant attacks on many fronts, the Northern Coalition either could not or would not respond with its usual application of overwhelming force.  Further, the invaders employed their supercapitals more effectively and, having supercapital inventory reserves with which to replace losses, more aggressively.  In short order, the NC supercapital fleets ceased to deploy at all.

Without a supercapital umbrella, the NC and Deklein conventional fleets (at that time Deklein had little or no supercapital capacity of their own and relied on the NC for supercapital support), however large, were ineffective against the invaders' combined conventional/supercapital fleets.  The NC defense collapsed. and its space was quickly overrun.  The Northern Coalition was no more, and the Deklein Coalition, left in the midst of enemies and sans supercapital support, appeared humbled.  The carebear threat to nullsec was ended and the IT Alliance veterans had their revenge for the debacle at 6VDT-H.

Or so it seemed.   

As the Northern Coalition collapsed, many of the orphaned corporations and individual capsuleers found refuge with long-time friends and allies in the Deklein Coalition. In today's CFC (Deklein coalition's name was shifting to this around the time of the IT Alliance/NC collapse) most alliances count former NC pilots and corporations among their members. As of this writing, Razor Alliance, the sole survivor of the four primary NC alliances, is a member of the CFC.  Despite pronouncements to the contrary by DRF leadership following their victory over the Northern Coalition's nullsec bears, said bears had not been booted from nullsec. They merely changed the name-plate on the door. And the CFC, though in peril, remained.

As the new lords of the North settled into their recently conquered space it became evident that only three nullsec powers remained that represented plausible threats to the new order. The Southern Coalition (SoCo), who had taken advantage of the DRF's occupation in the North to regain Teneferis (lost the year prior to White Noise and Red Alliance), Deklein Coalition (by then re-dubbed CFC) and the once and future wild-card Pandemic Legion.  Of these, the only genuine shooting war that erupted was between elements of the DRF and SoCo.  While the opening rounds of the conflict had the tang of the 2010 White Noise/PL/Initiative invasion of -A- space, the war lost energy as Summer waned and the Incarna war between CCP and its player base heated up.

CFC, meanwhile, played for time while it assembled a supercapital fleet by making a separate peace with the lords of the North; going so far as to publicly entertain the notion of a larger DRF/CFC hegemony that would control roughly eighty percent of player owned nullsec and the resources therein.  PL maintained a low profile during this time, staying well off the DRF's radar and occupying themselves with occasional fights in Delve and hot dropping pirate gangs in lowsec.

The Autumn of 2011 may go down as the dullest in Eve's history from a SOV warfare perspective.  CCP had capitulated to player demands and were preparing significant "ships in space" upgrades to the Eve along with time dialation (TiDi) to reduce lag during large fleet battles and the much anticipated Winter Supercapital Nerf.  While waiting to assess the impact of these changes, nullsec seemed locked like a fly in amber into the status quo.  Wars were limited and little in the way of territory changed hands by force of arms.  Most fleet combat occurred in Delve and Querious, which had become something of a no-mans land; a place the nullsec powers could go to find fleet fights without threatening each others' established sovereignty.

I've written elsewhere as to what happened next:  As the year turned, internal squabbles within the DRF as a whole and within the individual alliances allowed the CFC and Pandemic Legion to overwhelm White Noise, Red Alliance and Raiden Alliance in Branch while Solar Fleet committed fratricide against their fellow DRF alliance Legion of Death, effectively ending the DRF as a coherent power block.  After consolidating those gains, the CFC struck again, this time driving SoCo forces from Delve and the remains of Red Alliance from Querious and putting the two regions under the control of CFC stalwart Test Alliance Please Ignore.

What is most interesting about the CFC campaigns in Branch and Delve is how quickly and effectively they were executed.  It can be argued that, on a pilot to pilot basis, the alliances recently displaced by CFC were the better PvPers and that CFC merely "brought the blob" and overwhelmed their opponents with sheer numbers.  However, it is widely acknowledged that the CFC pilots are well led in the field and that that the CFC headquarters staff are disciplined and organized; leveraging the coalition's financial, logistical and numeric advantages in order to bring overwhelming force to bear against its enemies.

The paradigm, it seems, has shifted again.  Fighting well is no longer enough.  Elite PvP alliances must now look to their internal organizations if they wish to play the great game in nullsec.  Regardless of their PvP skills, effective managers and administrators are as valuable in nullsec as the best FCs and are likely more rare.  Superior organizations with solid financials, minimal internal friction and clear lines of command and control are essential.  Funding and administering wars has become every bit as essential as fighting them.

Until recently, successful nullsec alliances could simply be bands of brothers out in the dark beyond, living the warrior code.  Now they must be an enterprise; We Be Warriors, inc.

The carebears have won.  The merchant princes are in control.  And the PvPers work for them.

Tuesday, August 7, 2012

Wine in the Ruins

I was in Saint Emilion at the end of July, soaking up beautiful weather, the historical ambiance of the town, the region's excellent red wines and way more bread, cheese and terrine than is good for me.

Saint Emilion, for those of you unfamiliar with it, is a small hill town in Bordeaux topped by the ruins of a walled medieval fortress. The walls and buildings are made of limestone, which gives the place a golden light under blue skies in the late afternoons and early evenings. The only down side to the place is the number of tourists who make day-trips out from the nearby city of Bordeaux during high Summer, giving the place a theme park quality until the crowds die down in the early evening. Then you can wander alone through the citadel's less-traveled paths, lean against the sun-warmed stone of a gateway built long before Chaucer penned his first words, and watch the stars come out.

Watching a sliver of Moon rise above the ruined walls, I got to thinking about lost cities; ancient urban communities abandoned, overgrown, covered, and lost for a time to outside world.  I've been to three "lost" cities over the years and hope to visit a fourth next Summer.  I find them compelling places.  Relatively untouched over many centuries, they are a tangible echo of the people that that built, lived in, and eventually abandoned them.  In some ways the small, personal artifacts left behind in these places connect most profoundly across the gulf of years. A child's game etched on a floor, or a line of graffiti carved into a wall can speak as loudly as empty temples and broken walls.

Eve, being digital, leaves no traces behind.  We are long on epic events but short on chroniclers of the times.  As in the real world, the landscape of New Eden changes.  Powers rise and fall, pirate empires ply the void for a time and often wink out in a moment, as if they never were.  But unlike the real world, the artifacts left behind in New Eden, being a very perishable collection of zeros and ones, are quickly lost.  The memories and verbal lore of the players provide the main repository of Eve history.  But even that is volatile.  Old players leave the game and take their piece of the overall history with them.  New players arrive with limited view of what has gone before and the verbal history of New Eden shifts to encompass this slightly truncated perspective.  Over time the collective memory of New Eden remakes itself, shifting and degrading what was in favor of what is.  And there are no artifacts and only limited histories left behind to lead players to inquire who and what came before.

There are NPC artifacts in New Eden; abandoned stations and such. Player artifacts, once abandoned, do not persist.  But maybe it's time they did.  There is some discussion of making it possible to destroy player owned outposts.  Maybe their ruins should be allowed to persist until they are replaced.  Maybe a new system upgrade that allows a sov holding entity to leave behind a structure or monument that will not degrade over time, containing stories or a chronicle of who the builders were and what they accomplished; their message to future generations of players readable by those with the archaeology skill.

Just a thought; born of a glass of wine taken in the ruins.

Friday, July 13, 2012

The DC Meetup



For those of you who don't get over to the forums often, I've posted a CTA for a DC Metro Area Meetup in the Eve-O Out of Game Events and Gatherings forum. The meetup will take place on August 7 at a little watering hole a mere stone's throw from DC's Tenlytown/American University Metro.

The operational details:

The Date: Tuesday, August 7 2012
Start Time: 18:00 EST
The Place: Public Tenley
The Address: 4611 41st St NW, Washington, DC 20016

A handful of brave capsuleers have already stepped to the line for the operation.  Alekseyev Karrde is being lobbied heavily to bring chocolate cupcakes. I can't commit on his behalf, but I hear he's a mean hand with the frosting spatula.

Head on over to the forum to RSVP or do so in game so I'll know how much space to reserve. 

Wednesday, July 11, 2012

Comparative Advantages


I've said elsewhere that Goonswarm Federation alliance's DNA has a healthy dallop of nullsec bear in it.  Nullsec bears, as you'll recall, are former highsec carebears who have migrated to nullsec at some point and adapted to that rough an tumble lifestyle with its sovereignty wars, calls to arms, bug-outs and quickly shifting turns of fortune.  Some set aside their carebear ways altogether once they get a taste for fleet combat, but many switch hit.  They play the industrial side of the nullsec game when the skies are clear, and fleet up to do their bit when war clouds loom. 

Though it sounds counter-intuitive, nullsec space can be a fairly safe place for an industrialist to ply his trade when the barbarians are not rushing the gate.  Depending on where in player controlled nullsec one is, one can travel many jumps without encountering another ship.  Quite a contrast from the crowded gates in highsec.  In fact, given the relative peace and quiet of nullsec, along with the plethora of raw materials needed for production so readily at hand, one would think the markets in nullsec would be fairly bursting at the seams with high value goods produced by part time bears.

Alas.  Not so much.

Nullsec markets tend to be much less functional than their highsec counterparts.  There are a number of factors driving this phenomenon; drags, and on occasions outright obstacles, to nullsec manufacturing productivity.  Some of them have to to with a healthy logistics infrastructure, including jump ships and jump bridges that allow goods to move with relative ease from highsec market hubs to the deepest corners of nullsec space.  Others include the relatively high cost and low efficiency of nullsec refining and production services which are often structured by nullsec alliances such that if makes better economic sense to compress rare minerals and jump them to highsec for refining and subsequent production than to attempt the same in nullsec. 

With the exception of items of particular interest to nullsec alliances or items that can only be produced in nullsec (such as capital and supercapital ships) there is little incentive for a nullsec bear to turn his hand to production.  Meanwhile, the obstacles and high overhead associated with nullsec production means that items produced there are not competitive with the same items shipped in from highsec.  The combination of barriers to production and ease of transport mean that nullsec producers' best prices can nearly always be undercut by traders with jumpships.  And, as I pointed out above, the population of nullsec is smaller on a system by system basis than it is in highsec which means less demand for most goods in nullsec than in the highsec market hubs.

Further, the small nullsec customer base means that highest end minerals and moon goo that are not used for nullsec specific products such as supercapitals, and are often controlled at the alliance level, are sold in highsec where the demand and the prices are highest.  As a result, those bears that do produce in nullsec are unlikely to get high value product inputs originating in nullsec at a significantly lower cost than their highsec counterparts. 

While nullsec tends to be safer on a day to day basis than lowsec, it is not a terribly secure place to locate inventory.   The ebb and flow of nullsec sov warfare means that inventory maintained in player owned outposts are subject to loss if the owner's alliance loses control of the outpost.  I've written elsewhere that careful advance planning is required in order to minimize the impact of sovereign space loss on player assets.  This is a non-trivial exercise when dealing with the usual player's collection of ships and fittings.  Moving and securing a high-volume market inventory that may span multiple nullsec outposts in a given regional market during time of war and invasion would require extensive planning and infrastructure.  While investing in such an exit strategy is costly from both a time and ISK standpoint, failure to do so exposes anyone heavily invested in nullsec markets to excessive loss.

Finally, even after the anomalies nerf, ratting is by far the easiest and preferred means of making ISK in nullsec.  Not only does it provide quick and easy ISK to the ratter, the automated taxing of this activity fills corporate and alliance coffers, pays nullsec rents and alliance membership fees, and drives system upgrades. Industrial activity, on the other hand, only fills alliance and corporation coffers through fees on industrial services such as mining and assembly.  As a result, most alliances maintain such fees at a high level, often discouraging or outright banning the use of POS as a means of obtaining those services, in an attempt to eliminate competition to outpost services and maximize outpost service revenues.  Of course the result in such cases is that nullsec productivity is further reduced and, more often than not, stations earn only a fraction of what they might if service charges were properly optimized. 

CCP has been grappling with this problem for some time.  It is, in large part, the reason behind the partial nerf of jump-bridge networks and CCP Greyscale's love affair with nerfing jump freighters.  It is also a bit of an obsession with Mittens and drives much of his "farms and fields" thinking and is, in some part, behind his attacks on high sec mining and trade hubs.  Indeed, Mittens (or a few of his more thoughtful underlings) may be the first nullsec alliance leader to put significant thought to the nullsec industrial production and the balance of trade with highsec.

Unfortunately, the solutions Mittens' economic team have come up to date seem sharply focused on diminishing the highsec side of the equation rather than the development of a robust industrial infrastructure in nullsec.  Rather than lowering the barriers to and creating incentives for production in nullsec, they seem myopically focused on degrading the productivity in highsec in order to bring it into parity with nullsec's structurally and functionally less efficient productivity.

Like many nullsec alliances, Goonswarm is much better disposed toward tearing down than to building up.   This is the road of least resistance Mittens currently seeks to travel in order to get to his goal of a market dominant nullsec.  However, if Mittens' economic ministers are truly interested in developing the farms and fields paradigm, building up nullsec's industrial capacity must become the primary focus of their efforts.  That will take some clever thinking on their part and require an incentives program geared toward creation rather than merely destruction.

Friday, July 6, 2012

The Wind That Shakes the Barley

Innumerable force of Spirits armed,
That durst dislike his reign, and, me preferring,
His utmost power with adverse power opposed
In dubious battle on the plains of Heaven
And shook his throne. What though the field be lost?
All is not lost—the unconquerable will,
And study of revenge, immortal hate,
And courage never to submit or yield
- Milton, 'Paradise Lost'
 Upon a time, the worlds of high, low and null security space were as ships passing in the night; aware of but not truly engaged with one other.  Mittens, not content with the vast wealth provided by holding some of the richest real estate in nullsec, has begun an economic war with high and low security space (as well as with wormhole space - more on that another time) that has blurred the lines of play between the three major parts of New Eden.

I mentioned in Fiddler's War that emergent game play is a door that swings both ways.  As Mittens' nullsec ambitions intrude more and more into empire space, empire has begin some intrusions of their own into Mittens' back yard.  Small stuff at the moment, primarily involving stealthy ships (though a Tuskers crew ran an amusing t1 frig and dessie fleet up a Deklein pipe last week).  And while the denizens of Deklein may shrug them off as inconsequential, even small incursions like these have an impact in the 'for want of a nail' sense.  The Drake that doesn't make it from Deklein to Delve is a Drake Mittens' FCs can't field against his enemies.  Such small acts are the pins upon which the vast doors of history swing.

Having said that, it's time to tighten the noose around Mittens' neck.  To that end, the word is given.  The call is going out.  Saddle up, you bears.  We're going to go shake the Technetium throne.

Now, I don't want you to doubt the unlikely nature of this venture.  This is a long throw in the dark and odds are we'll lose more scraps than we'll win.  But the outcome of the fights is not what matters.  What matters is the mere fact that you resist.  What matters is that you refuse to let some chin-pussy wearing cheese-head write your story for you.  Dubious battle?  Hell yeah.  But one worth the fight.

If you're in, contact me in game or via my gmail address on this page.  Tell me what you can bring to the fight and I'll respond with instructions.  If you have experienced FCs call it out.  If you run stealth operations, call it out.  If you've got hictors/dictors, call it out.  POS buster?  Call it out.  Even if you're a total carebear corporation that can't field a single PvP ship, you can help with supply and transport.
  
If you can't join the fight, you can still help.  Spread the word.  Tell your friends.  Link to this post in the forums.  Drop message cans at gates.

Every bear counts.

Tuesday, July 3, 2012

White Rose Conventicle

As many of you know, Yuki Onna of  the blog White Rose Conventicle dropped out of sight toward the end of May, abruptly disappearing from Eve, Twitter and the blogosphere all at once.  There had been much speculation as to what caused Yuki to exit the Eve player community so suddenly.  Though wardecced by Gooswarm Federation's massive alliance under the new Inferno rules, Yuki seemed to be soldiering on rather blithely at the time and was one of the first to point out that the new rules could be turned on their head, creating a market for bargain-basement wardecs against large nullsec alliances. Thus, the sudden drop of White Rose Conventicle and its author from the radar screen surprised many of those following events at the time.  

Earlier today Yuki surfaced and entered a comment on my post The Presumption of Safety Reconsidered from a few weeks back.  It answers a number of questions raised at the time, and raises some new questions as well.  It certainly bears reading and so I've taken the liberty of publishing Yuki's comment here in full as a stand-alone post. 

Mord
 

Why I Quit EVE

Yuki Onna - July 3, 2012

I have read a number of posts and tweets suggesting, as Poetic Stanziel did the other day, that I "left the game in a huff after Goonswarm wardecced" my corporation The White Rose Conventicle.

Nothing could be further from the truth.

On 25/May/2012:18:04:36 PST, a massive Distributed Denial of Service Attack (DDOS) was launched against my EVE corp website www.whiteroseconventicle.com, taking out the entire colo facility and affecting local ATT network service for a number of hours.

This was not "meta-gaming," nothing done "ironically" or "just in play." It was a criminal act; one for which I hold CCP not directly but indirectly responsible.

CCP's gross negligence in failing to restrain and, arguably, fostering over a period of years the growth of a virulent "Lord of the Flies" culture of crowing bullies in EVE Online has succeeded in creating a manifestly unsafe online environment for its paying subscribers and, indirectly, for Internet users beyond the game.

As an IT professional, I saw little alternative but to quit EVE, which I have enjoyed playing on and off since 2007, and to take down and keep down a website I very much enjoyed making and running. I cannot justify further risking a game that CCP has so irresponsibly allowed a relatively few players to make such a rhetorically vicious and, thereby, genuinely dangerous environment. Sadly, it has come to such a pass that EVE Crime is "Real," too.

You who are still free to enjoy EVE, who have not yet been put at real-life risk by being individually targeted to be punished and silenced for speaking your mind, must demand that CCP put a halt to this poisoning of EVE, by whatever means necessary.

CCP must assume its responsibility to the paying subscribers it exposes to an online environment that CCP, not some other entity, creates and manages. CCP must cease to pad its bottom-line by shirking necessary player-behavior management expenses under the convenient pretense that all it provides are "tools which players are free to use as they please." In sum, CCP must face up to its duty to all its subscribers to promote a safe, congenial online environment and to lessen the chance that what happened to me ever happens to you or to any other EVE player.