Showing posts with label Goonswarm. Show all posts
Showing posts with label Goonswarm. Show all posts

Sunday, March 17, 2013

Farms and Fields: Metagame

It is also important that when a prince has conquered a foreign state that he become the protector of the surrounding weaker powers, and do all he can to weaken the stronger ones....The new prince has no trouble winning the weaker factions over, because they will willingly become part of his new state.  He has only to see to it that they do not gain too much power and authority.  With his forces and their favor, he can easily bring down those who are powerful so that he will remain the only arbiter in the land.
          Machiavelli - The Prince

I've been a way for a while, and my apologies for that. Just one of those times when life and work pick the same time to go into overdrive mode and there's not world enough nor time for the blowing up of cartoon space ships.  Even my training queue had gone idle which means leisure time has been on starvation rations in the house of Mord.

As I turn my attention back to New Eden I see that things are pretty much where I left them. And if that revelation doesn't crease your brow with worry, it ought to. Normally this is the time of year when events of seismic proportion take place. Mighty fleets should be assembling, the engines of war unlimbered and the dogs of war unleashed. Epic deeds should be our daily fare and New Eden should resound to the cacophony of war and the crash of empires being torn from their high places and dashed 'pon the cruel, unyielding rocks below.    

Alas, no. I return to the silence of a tomb and little more by way of overt activity.  

However, as with the famed curious incident of the dog in the night-time, the absence of activity where activity is the norm is often a harbinger of troubles on approach but, as yet, unknown. So take this uncharacteristic quiet as a sign that something predatory may be moving through the tall grass, just outside our field of vision. With that in mind, let's have a look at the current landscape and see where the veldt is rustling.

Nothing of moment passes in nullsec beyond the incessant flow of easy ISK into the bank accounts of the haves. Faction Warfare is all same-old same-old, except for the occasional entry of Blue Doughnut (BD) alliances into that arena. CSM election bloviation seems to be the only subject in motion, wafting its turgid, greasy way from one blog to the next and then on to podcast-land.

Now, if you follow the CSM candidates, you'll note a particular sameness to the platforms held by the Blue Doughnut slate and their proxies in lowsec. In essence it's a combination of the Farms and Fields (F&F) platforms so heavily lobbied for during the December CSM summit, and the newer Reward/Risk (R/R) initiative. I've already pulled the legs off Farms & Fields elsewhere and won't repeat that delightful pastime here. The TLDR is that F&F as proposed can't meet its promised goals as long as highsec is a viable option for ISK earning.

Which explains the BD's sudden passion for R/R.

R/R calls for the ISK faucets in highsec to be dialed back to a trickle.  Reward, the reasoning goes, should be closely correlated with risk. Now, I personally hold that the Reward to Risk protocol is already in place: The riches of nullsec are vast. There's nothing like rolling out of bed and hitting an NPC anomaly without an hundred other capsuleers having emptied it out ahead of you, and running said anomaly with yourself and/or your mates the only traffic in local. The rare hostiles who show up are easily identified and, as long as you go about your day to day with an eye on the local/intel channels, the odds of losing a ratting or industrial ship are exceedingly long.  Then there are the rare minerals and moon goos such as Technetium that can't be gotten anywhere but nullsec.

Ignore the cries of poverty emanating from nullsec; even the rank and file there have access to easy ISK, though a healthy percentage of it is sucked upwards into alliance and coalition coffers by way of leadership-imposed rents and fees.   

Now, if I had to rank space by order of riskiness, I'd say NPC nullsec is the most dangerous, followed by lowsec, followed by shallow sovereign nullsec, followed by deep sovereign nullsec. As I've said elsewhere, null security doesn't mean no security. Rather, it means you only have the security the sov-holding organization can enforce. And right now, what with their holding the lion's share of supercapitals, the risk for BD players in deep BD space is negligible.  Personally, I think it would be 'fair' if NPC nullsec and some parts of lowsec produced higher rewards than deep nullsec. 

But, of course, neither of these initiatives have anything to do with 'fairness', do they? No, quite the opposite.

There are some null and lowsec players who support F&F and R/R simply because they can't sleep at night knowing that someone in highsec is having fun.  However, the primary goal among R/R's BD promoters is to make highsec a nonviable option for the serious industrial player.  In a single stroke they would remove highsec as an option to working for the new nullsec order, and increase the value of sovereign nullsec held by those pushing the F&F and R/R policies.

And it should not be forgotten that sovereign nullsec is not open to all. It is a by-invitation-only proposition. Supercapitals allow a relative minority of New Eden's population to control nullsec and thereby control access to both the largest ISK faucets in the game and the sole means of supercapital production. At present, only those with vast fleets of supercapitals can take and hold nullsec, and only those who hold nullsec have the means to produce or afford vast fleets of supercapitals.

Those who hold sway in sovereign nullsec are now and will remain the arbiters of who can immigrate to nullsec and under what conditions.  Further, if nullsec, with its securable space and monopoly on high-value production inputs, is allowed to become the default location for building high-value sub-capital ships as well as capital ships, the owners of sov nullsec will gain a non-trivial degree of control over the price of those ships and who can own them in large numbers.  And, of course, less money from financial activity and nerfed ISK faucets in highsec will increase the value of sovereign nullsec's existing neigh-torrential ISK faucet output. Under such circumstances, whoever owns nullsec could dictate political and economic events in the larger game of EVE to an extensive degree.   All and all an impressive bit of metagame, if it can be executed successfully. 
 
Which brings us to the second place the grass is rustling: Who is going to wield this one ring of nullsec power? 

As most are aware, nullsec is presently dominated by two coalitions: The Clusterfuck Coalition (CFC), led by Goonswarm Federation, and the Honey-Badger Coalition (HBC), led by Test Alliance Please Ignore (albeit with Pandemic Legion's influence writ large). Since gaining control of most of sovereign nullsec, the two coalitions have maintained a policy of 'controlled' PVP, in which each side's members are free to raid the others territory, but attacking sov structures is forbidden.  Despite a coordinated 'we hate shooting structures' media campaign to justify their no-Invasion pact (NIP), there are elements among member alliances who chafe at the enforced peace. Such voices are quickly shut down by those in control of CFC and HBC. However, there remains an undercurrent of uneasiness to the peace. And for good reason.

CFC's leadership cannot tolerate the presence of a second nullsec entity strong enough to pose a credible threat to the CFC.  When playing this sort of metagame, the only friends to have are those who can't do you significant harm, but are dependent upon your good will for their safety and their income.  And HBC, while at least a nominal friend, remains the only potential external threat to CFC hegemony in nullsec; a condition the CFC leadership will only tolerate for as long as it takes to set the HBC up for the coming fall.  

If fighting has not broken out yet, it is because HBC hasn't been sufficiently compromised to provide the CFC with a low-risk win.  When push comes to shove (and it will) Pandemic Legion will abandon Test. There is a high probability that other alliances within the HBC are compromised or being worked with that end in mind.   Further, assuming it isn't underway already, expect the CFC to reach out to Test's enemies in the South.  They are still smarting from the recent loss of their territories at the hands of Test, supported by Pandemic Legion.  It will not be hard for the CFC to convince the recently dispossessed in the South to attack HBC on that front when CFC and HBC come to blows in the North. Meanwhile, CFC territories in the North, particularly Deklein, are unlikely to offer a similar opportunity for the opening of a second front.

Test's leadership is very aware of all this, but appear to lack the means to counter the looming threat. CFC's leadership are the more accomplished metagamers, with a marked preference for ensuring their enemies are defeated, before the first shot is fired. Pandemic Legion's action to block Montolio's planned invasion of CFC territory while having Montolio smeared by CFC controlled media outlets and temporarily benched from HBC's leadership team was the first overt sign of how compromised the HBC's situation had become. Now, with their military dependent upon an untrustworthy Pandemic Legion, and their ranks shot through with likely CFC partisans, a war with the CFC has become a high risk proposition.

Meanwhile, HBC's leadership have no viable means to remove Pandemic Legion or other probable fifth columnists from their ranks. They do not have a dedicated media arm to counter the CFC's war for hearts and minds in the coming fight. They can only wait and depend on the CFC's promises of fellowship while, with each tick of the clock, their position grows weaker.

HBC has become like unto a rabbit frozen in the gaze of a snake; as its coils slowly move to envelope them, they dare not move and have little recourse but to hope for the snake's goodwill.

Tuesday, December 20, 2011

Mittens and Markets

I spent a few weeks observing the Goonswarm interdiction of Gallente ice. Ironically dubbed Goonswarm Shrugged by Mittens, chair of the CSM and Beloved Leader of Goonswarm, the interdiction's stated objective was the ruination of the Eve economy.

Now, it would seem a bit far fetched to some, the idea that interdicting a single commodity could bring New Eden's artificial economy to its knees.  However, it must be borne in mind that Mittens had an awful lot of bored Goons wanting occupation as they waited for the Winter Supercapital Nerf.  Like Border Collies, if you don't keep Goons busy they'll start eating the sofa cushions and herding the household cats. Or the other way around. Both are messy and involve constant clean up.

Anyway, you might well ask how I know Mittens wasn't planning on breaking New Eden's economy. The answer is that Mittens told me so. Well, not directly. Well, yes directly, but not in so many words.
All of EVE depends on fuel, and an extra-special amount of EVE depends on Oxygen Isotopes. These are the fuel for the most popular types of supercapitals, the Rorqual industrial ship, and for Gallente towers, which are the backbone of moon mineral reaction chains and thus of T2 production all across EVE.
See, as Mittens put it forward in his mission statement, this means that by systematically griefing Gallente ice harvesting in high sec space, his Goonswarm could bring industrial New Eden to its knees. An obvious lie. Therefore, Mittens did not plan on bringing the economy of New Eden to its knees. QED.

How do I know it was a lie? His lips were moving.

But that aside; the holes in this theory/plan from an economics standpoint are absolutely, unbelievably huge. To announce such a goal Mittens would have to be either made of two parts stupidity to one part hubris, or lying. So ask yourself this: Is Mittens stupid? See? Lying.

Oh, I won't say he doesn't entertain some secret dream of holding all of Eve hostage to his whims. We all need a dream. But there is more of Machiavelli than super villain in Mittens. No, this was an exercise in keeping the kiddies busy while engaging in a little market manipulation.

While it couldn't achieve its stated goal, the announcement of the interdiction by itself would cause oxygen isotope prices to spike due to market speculation by in game traders and the accelerated consumption of the isotopes needed to support the ongoing stockpiling of fuel cells. If the interdiction were successful in causing a production decline in overall oxygen isotope production, that would be bump the expected price spike further. But the impact of the actual interdiction was all gravy. All Mittens had to do was invest in the isotopes up front, announce the interdiction, and then cash in as the price rose. If the scam kept his troops well occupied while they waited for the winter war, all the better.

Of course, Mittens' announced goal of a complete 23/7 shut down of highsec ice production was never realized. I spent a good bit of time moving from one ice belt system to another observing the interdiction in operation, reading reports from sources on the ground and watching the supporting metrics. The effort was generally successful in the few designated staging systems, however enforcement of the interdiction elsewhere became sporadic after the initial excitement with the operation passed. Several systems appear to have been largely untouched after the interdiction's initial push. It wasn't uncommon to sit in a system for hours on end, watching a fleet of happy (if watchful) miners making little icebergs out of big ones - no doubt thanking Mittens for their the additional profit margin.

On Sunday, of course, Mittens called an end to the interdiction. He cashed in his isotopes at a nice profit and sent his goons into Branch to devil the Russians for a time. War against a neighboring nullsec power tends to hold the Goons attention better than war with mining barges.

An interesting byproduct of the venture was the degree to which some the miners worked to adapt to the Goon threat. Normally a miner will simply shut down operations and blue-ball a persistent griefer. In this case, without an expected end to the Goon campaign, and with the uptick in isotope prices making mining Gallente ice worth more risk, miners began experimenting with means of foiling the Goon attacks, or at least minimizing the related financial losses. Further, kill hungry PvE players began to haunt the ice belts in t1 PvP fit ships, waiting for an attacker. Knowing the Goon ships were fit for all gank and no tank and that their focus would be on the mining barges, it was a rare opportunity for the highsec PvE players to rack up some low risk Goonswarm kills.

I won't go into the precise tactics developed by the carebear side. Hulkageddon is just around the corner, and it will be interesting to see if the lessons learned by some of the carebears in the Gallente Ice Interdiction of 2011 get carried over and refined when the Hulk hunters come calling.

As ever, it's an ill wind that blows no one good.

Thursday, December 23, 2010

PNQY - When Legends Fall

"The best-laid schemes o' mice an' men
Gang aft agley,
An' lea'e us nought but grief an' pain,
For promis'd joy!" - Robert Burns
Things did not go according to script for IT Alliance yesterday in PNQY.

Several weeks ago, IT Alliance announced an "all in" deployment to Catch in order to defend The Initiative from the Southern Russians. With the main IT Capital fleet thus occupied, Goonswarm made disturbingly quick work of Black Star Alliance in Fountain, and moved to strike the IT Alliance stronghold of PNQY in that region. Two days ago, with their Fountain allies unable to hold the line and the PNQY station coming out of its last reinforcement, IT made the decision to quit their Catch operations, recall their main fleet, and move it up to PNQY to save the station and blunt the Goon's offensive.

SirMolle's commanders put out a full scale call to arms. The fleet called for was to consist of armor tanking heavy assault cruisers (AHACs) and capital ships to number in excess of 1700.

Elements of the IT Alliance fleet began arriving in system the day before the battle to ensure they were on the grid before the Goon fleet arrived. Knowing the fight for the system would draw a large Goon battleship fleet, the IT Alliance plan appears to have been to occupy the high ground from a lag perspective and leverage the priority given to Titan doomsday weapons that make them effective even under heavy lag conditions - a tactic they'd used to good effect in Catch against the Southern Russians. Taking a page from Pandemic Legion's book, the IT Alliance commanders deemed a HAC fleet the best sub-capital answer to the Goon's battleship fleet.

Leading up to the fight, IT Alliance postings in the various Eve forums seemed confident of victory. They were fighting close to home. They had the strategic high ground. They had a vast advantage in Supercapital ships. The battle would take place during the prime hours of the European Time Zone, IT Alliance's sweet spot from a player participation standpoint. Even the Goons posting in forum seemed to anticipate an IT win.

Nonetheless, there was excitement in the air. This was to be a knock-down, drag-out brawl between two legendary foes. All eyes turned to Fountain.

As the boxer and sometime philosopher Mike Tyson once observed, "Everybody has a plan 'til they get punched in the mouth". IT Alliance appears to have taken a shot to the head early in the battle and never recovered.

Numbers seem to have been key in this fight. Despite the priority of the call to arms and the presence of allies, IT Alliance was unable to assemble the 1700 ship ordered by its fleet commanders. The count of ships on the IT Alliance side seems to have topped out at about 600. There are indications that large numbers of IT pilots were off ratting in the home regions during the PNQY battle; a key failure in CTA discipline. Meanwhile, the opportunity to be a part of an epic battle against the legendary IT Alliance drew pilots from all corners of New Eden to the Goonswarm fleet, swelling their ranks. 

Goonswarm and allies entered PNQY system on schedule and, despite lag, began to make a steady stream of kills against the IT Alliance AHAC formations - Drakes taking a particularly heavy toll of the IT Zealots. IT Alliance appears to have held back its supercapital fleet, possibly owing to the unanticipated size of the Goon fleet. Battle reports to date indicate the presence of a single IT Titan that was quickly pointed and reduced to structure before managing to log off.

Without support of their Supercapitals, the IT AHAC fleet was badly mauled and the fight quickly turned into a rout for IT Alliance as their subcapitals attempted a retreat to an IT POS in system. Unfortunately, the IT Alliance allies had not been provided the POS password and many lost their ships just outside the POS shields. This led to early reports that IT Alliance had fled the field early in the battle, abandoning their allies in the process.

At 21:46 the IT Territorial Claim Unit (TCU) was destroyed. As the Goonswarm TCU was deployed SirMolle is reported to have been in a rage, demanding that IT's Euro pilots fight on into their night to prevent the system from falling to the Goons.  However, the fight seems to have gone out of the IT Alliance pilots and killboards record no IT Alliance kills or losses in PNQY after 22:25, about 40 minutes after the IT Alliance TCU went down.

Now, there is no reason that yesterday's defeat should be more than a minor set-back to IT Alliance. Their Supercapital fleet is intact. They are still, at least on paper, the most powerful single alliance in all New Eden. Their losses in the battle can be easily replaced. Goonswarm's fleet numbers are a statistical outlier - they're not going to get that many pilots in fleet on a regular basis.

What happens next will be very much up to the IT Alliance leadership. If SirMolle and company can use this loss as a galvanizing event to unite disparate factions within the alliance and wake its PvP elements from their apparent slumber, there's no reason to believe IT won't come roaring back at their enemies with a vengeance.

However, if this event is allowed to precipitate a crisis of confidence among IT Alliance members, it's not going to be pretty.

Victory, they say, has a thousand fathers, but defeat is an orphan. Outrage and finger-pointing among the IT leadership could broaden current rifts within the alliance. Allies, angry at being led to defeat, may not be inclined to support IT Alliance in its next fight. The loss at PNQY, when circumstances leading up to the battle were so in IT Alliance's favor, will encourage SirMolle's enemies. If they're allowed to seize the initiative and continue on offense against IT and its allies, the cohesion of IT Alliance will be tested even further.

In that case, PNQY will be remembered as the place where the BOB/IT legend fell to earth.