I've been looking at the recent Nullsec Development: Design Goals devblogs by CCP Greyscale. I read it as a vision statement for nullsec; a statement of how nullsec would work if the kids at CCP could have it all.
The response from the player community has been reasonably positive. Unfettered by reality, CCP can offer up a nullsec vision that is quite appealing to a broad cross section of capsuleers.
Goals are like that.
My personal design goals are to trade off twenty pounds of fat for ten pounds of muscle, get a PhD in string theory done in two years, run a marathon in under two and a half hours, write the Great American Novel, have wild sex with Anne Hathaway, end world hunger, and live a robust life until they come up with a cure for death.
Like CCP's design goals for nullsec, all of these goals are laudable. Most of them are achievable. However some are less than realistic (sorry Anne). Some are mutually exclusive. Those goals that ignore my own limitations, are dependent on an improbable series of events, or ignore the likely behaviors of myself and others based on historical precedent are, shall we say, long shots.
Once we have laid out our design goals, the next step is to hold the vision up and look at it in the cold light of reality and decide which parts of it to pursue. That is CCP Greyscale's next task. He's given us the vision. That's the easy part. What part of that vision is he going to actively attempt to design and implement?
Visions are nice, but they are a house made of dream, where anything is possible. Before Greyscale gets out the lumber, hammer and nails, he'll have to pare the dream back to something that can actually be built, and hold together under actual conditions of use.
Poster Contest: Second Entry
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