Showing posts with label Eve Online. Show all posts
Showing posts with label Eve Online. Show all posts

Sunday, March 17, 2013

Farms and Fields: Metagame

It is also important that when a prince has conquered a foreign state that he become the protector of the surrounding weaker powers, and do all he can to weaken the stronger ones....The new prince has no trouble winning the weaker factions over, because they will willingly become part of his new state.  He has only to see to it that they do not gain too much power and authority.  With his forces and their favor, he can easily bring down those who are powerful so that he will remain the only arbiter in the land.
          Machiavelli - The Prince

I've been a way for a while, and my apologies for that. Just one of those times when life and work pick the same time to go into overdrive mode and there's not world enough nor time for the blowing up of cartoon space ships.  Even my training queue had gone idle which means leisure time has been on starvation rations in the house of Mord.

As I turn my attention back to New Eden I see that things are pretty much where I left them. And if that revelation doesn't crease your brow with worry, it ought to. Normally this is the time of year when events of seismic proportion take place. Mighty fleets should be assembling, the engines of war unlimbered and the dogs of war unleashed. Epic deeds should be our daily fare and New Eden should resound to the cacophony of war and the crash of empires being torn from their high places and dashed 'pon the cruel, unyielding rocks below.    

Alas, no. I return to the silence of a tomb and little more by way of overt activity.  

However, as with the famed curious incident of the dog in the night-time, the absence of activity where activity is the norm is often a harbinger of troubles on approach but, as yet, unknown. So take this uncharacteristic quiet as a sign that something predatory may be moving through the tall grass, just outside our field of vision. With that in mind, let's have a look at the current landscape and see where the veldt is rustling.

Nothing of moment passes in nullsec beyond the incessant flow of easy ISK into the bank accounts of the haves. Faction Warfare is all same-old same-old, except for the occasional entry of Blue Doughnut (BD) alliances into that arena. CSM election bloviation seems to be the only subject in motion, wafting its turgid, greasy way from one blog to the next and then on to podcast-land.

Now, if you follow the CSM candidates, you'll note a particular sameness to the platforms held by the Blue Doughnut slate and their proxies in lowsec. In essence it's a combination of the Farms and Fields (F&F) platforms so heavily lobbied for during the December CSM summit, and the newer Reward/Risk (R/R) initiative. I've already pulled the legs off Farms & Fields elsewhere and won't repeat that delightful pastime here. The TLDR is that F&F as proposed can't meet its promised goals as long as highsec is a viable option for ISK earning.

Which explains the BD's sudden passion for R/R.

R/R calls for the ISK faucets in highsec to be dialed back to a trickle.  Reward, the reasoning goes, should be closely correlated with risk. Now, I personally hold that the Reward to Risk protocol is already in place: The riches of nullsec are vast. There's nothing like rolling out of bed and hitting an NPC anomaly without an hundred other capsuleers having emptied it out ahead of you, and running said anomaly with yourself and/or your mates the only traffic in local. The rare hostiles who show up are easily identified and, as long as you go about your day to day with an eye on the local/intel channels, the odds of losing a ratting or industrial ship are exceedingly long.  Then there are the rare minerals and moon goos such as Technetium that can't be gotten anywhere but nullsec.

Ignore the cries of poverty emanating from nullsec; even the rank and file there have access to easy ISK, though a healthy percentage of it is sucked upwards into alliance and coalition coffers by way of leadership-imposed rents and fees.   

Now, if I had to rank space by order of riskiness, I'd say NPC nullsec is the most dangerous, followed by lowsec, followed by shallow sovereign nullsec, followed by deep sovereign nullsec. As I've said elsewhere, null security doesn't mean no security. Rather, it means you only have the security the sov-holding organization can enforce. And right now, what with their holding the lion's share of supercapitals, the risk for BD players in deep BD space is negligible.  Personally, I think it would be 'fair' if NPC nullsec and some parts of lowsec produced higher rewards than deep nullsec. 

But, of course, neither of these initiatives have anything to do with 'fairness', do they? No, quite the opposite.

There are some null and lowsec players who support F&F and R/R simply because they can't sleep at night knowing that someone in highsec is having fun.  However, the primary goal among R/R's BD promoters is to make highsec a nonviable option for the serious industrial player.  In a single stroke they would remove highsec as an option to working for the new nullsec order, and increase the value of sovereign nullsec held by those pushing the F&F and R/R policies.

And it should not be forgotten that sovereign nullsec is not open to all. It is a by-invitation-only proposition. Supercapitals allow a relative minority of New Eden's population to control nullsec and thereby control access to both the largest ISK faucets in the game and the sole means of supercapital production. At present, only those with vast fleets of supercapitals can take and hold nullsec, and only those who hold nullsec have the means to produce or afford vast fleets of supercapitals.

Those who hold sway in sovereign nullsec are now and will remain the arbiters of who can immigrate to nullsec and under what conditions.  Further, if nullsec, with its securable space and monopoly on high-value production inputs, is allowed to become the default location for building high-value sub-capital ships as well as capital ships, the owners of sov nullsec will gain a non-trivial degree of control over the price of those ships and who can own them in large numbers.  And, of course, less money from financial activity and nerfed ISK faucets in highsec will increase the value of sovereign nullsec's existing neigh-torrential ISK faucet output. Under such circumstances, whoever owns nullsec could dictate political and economic events in the larger game of EVE to an extensive degree.   All and all an impressive bit of metagame, if it can be executed successfully. 
 
Which brings us to the second place the grass is rustling: Who is going to wield this one ring of nullsec power? 

As most are aware, nullsec is presently dominated by two coalitions: The Clusterfuck Coalition (CFC), led by Goonswarm Federation, and the Honey-Badger Coalition (HBC), led by Test Alliance Please Ignore (albeit with Pandemic Legion's influence writ large). Since gaining control of most of sovereign nullsec, the two coalitions have maintained a policy of 'controlled' PVP, in which each side's members are free to raid the others territory, but attacking sov structures is forbidden.  Despite a coordinated 'we hate shooting structures' media campaign to justify their no-Invasion pact (NIP), there are elements among member alliances who chafe at the enforced peace. Such voices are quickly shut down by those in control of CFC and HBC. However, there remains an undercurrent of uneasiness to the peace. And for good reason.

CFC's leadership cannot tolerate the presence of a second nullsec entity strong enough to pose a credible threat to the CFC.  When playing this sort of metagame, the only friends to have are those who can't do you significant harm, but are dependent upon your good will for their safety and their income.  And HBC, while at least a nominal friend, remains the only potential external threat to CFC hegemony in nullsec; a condition the CFC leadership will only tolerate for as long as it takes to set the HBC up for the coming fall.  

If fighting has not broken out yet, it is because HBC hasn't been sufficiently compromised to provide the CFC with a low-risk win.  When push comes to shove (and it will) Pandemic Legion will abandon Test. There is a high probability that other alliances within the HBC are compromised or being worked with that end in mind.   Further, assuming it isn't underway already, expect the CFC to reach out to Test's enemies in the South.  They are still smarting from the recent loss of their territories at the hands of Test, supported by Pandemic Legion.  It will not be hard for the CFC to convince the recently dispossessed in the South to attack HBC on that front when CFC and HBC come to blows in the North. Meanwhile, CFC territories in the North, particularly Deklein, are unlikely to offer a similar opportunity for the opening of a second front.

Test's leadership is very aware of all this, but appear to lack the means to counter the looming threat. CFC's leadership are the more accomplished metagamers, with a marked preference for ensuring their enemies are defeated, before the first shot is fired. Pandemic Legion's action to block Montolio's planned invasion of CFC territory while having Montolio smeared by CFC controlled media outlets and temporarily benched from HBC's leadership team was the first overt sign of how compromised the HBC's situation had become. Now, with their military dependent upon an untrustworthy Pandemic Legion, and their ranks shot through with likely CFC partisans, a war with the CFC has become a high risk proposition.

Meanwhile, HBC's leadership have no viable means to remove Pandemic Legion or other probable fifth columnists from their ranks. They do not have a dedicated media arm to counter the CFC's war for hearts and minds in the coming fight. They can only wait and depend on the CFC's promises of fellowship while, with each tick of the clock, their position grows weaker.

HBC has become like unto a rabbit frozen in the gaze of a snake; as its coils slowly move to envelope them, they dare not move and have little recourse but to hope for the snake's goodwill.

Wednesday, November 9, 2011

Drums In the Deep

While my research librarian and I wipe away dust and cobwebs and air out the offices at Fiddler's Edge, I've been thinking about recent events in New Eden. Or, to be more precise, I've been thinking about the absence of events in New Eden.

Yes, I know. Much has gone on within CCP.

It turns out the Hosne Mubarek school of customer relations is not a strong business model.  Even a loyal customer will take his or her business elsewhere if one takes said loyalty for granted; doubly so if one is outright rude and condescending in the process.  Mind you, the genetic material that makes for good customer relations managers likely runs a bit thin amongst a people whose ancestors had names like "Killer Hrap", "Sigvat the Red" and "Arni the Bitter", and whose most famous literary figure was axed to death in his home.  Nevertheless, even in Reykjavik the maxim of catching more flies with honey than with vinegar holds true.

The near collapse of Hilmar's business plan and the resulting emphasis on Ships in Space for the Winter Expansion of Eve Online has a been good fodder for Eve bloggers and podcasters, and a good thing; there's been precious little action of any consequence to write about in New Eden itself.

The nullsec board is set in pretty much the same configuration as at midSummer. The DRF and their vassals rest easily 'pon their starry beds, occupying the better part of nullsec and renting it out at a tidy profit. The only change evident from that quarter is the transition of the DRF vassals from NAP to NIP.  Delve is still standing in as PvP central. Against All Authorities (-A-) is still in Catch. All in all, the only thing notable seems to be the absence of anything notable.

Mind, I'm keeping an eye on CVA.

Way back in the Spring, Curatoris Veritatis Alliance's then leader Aralis, having failed time and again to reestablish CVA in Providence, left the alliance and the game. The game mechanics, he stated in his farewell address, were the cause of his failure.
CCP have made it clear they have no intention of fixing Dominion and there is thus no hope that what I wanted to do can ever be done. I don’t mind a hard road, I’ve been struggling to keep things going and hope alive since Dominion hit. Trying to do something impossible is just stupid and I don’t wish to stray from the path in Eve and CCP have made it painfully obvious they don’t intend to fix Dominion. 
Since his departure CVA has returned to Providence and managed to hold onto the space they picked up with the departure of Northern Coalition[DOT] and Ev0ke for points North. Leo D'Green was named head of CVA at the time of Aralis' departure. Indications are that D'Green reversed Aralis' practice of burning bridges with allies and began building a few instead. I'll have to look into whether D'Green is still at the CVA helm. If so he deserves credit for steadying that Alliance and guiding them back from exile in Catch and lowsec.

The fact that White Noise and NC[DOT] still hold key Providence gateway systems to Catch and Kari, and that CVA is engaged in a Sov fight with the much smaller Care Factor (CF) suggests CVA is still in recovery mode and adapting to the present reality of supercapital dominated warfare. However, the decision of many nullsec alliances to wait for the Winter Supercapital Nerf before engaging in serious sov actions has likely given CVA much needed breathing room with which to rebuild both its combat capacity and it's list of allies. It's an ill wind that blows no one good.

Which brings us back to the Winter Expansion. Driven by a need to shore up their subscriber base, CCP seems willing to take a more aggressive hand at curbing the supercapital beast than was previously indicated. Many nullsec corporations and alliances, dispossessed by supercapital fleets and nursing grudges, have been waiting for changes that will make those ships somewhat less than the "I Win" button they are today. The announced changes may satisfy them and make nullsec's supercapital-oriented powers more cautious about calling in the supercapital blob. With that in mind, knives are being sharpened and plans formed.

The DRF, meanwhile, will not be idle. The rich regions they have parceled out amongst themselves and their allies generate vast incomes for those alliances. Even if their supercapital fleets are less potent after the Winter Expansion, their large stockpile of the ships mean they can deploy them with abandon and simply replace any losses. Further, those deep pockets will put the DRF at the front of the line, positioned to outbid all comers when the new t3 battlecruisers make their debut. And then there's out and out bribery. Enemies who can not be beaten or intimidated can be bought in whole or in part. 

There is a sound of drums in the deep. War, like Winter, is coming.

Tuesday, March 15, 2011

Density

Last month in Size Matters, I introduced some really interesting numbers with regard to the population density of various nullsec alliances and coalitions. I'm sure you remember them.

I mean, those were sexy numbers; all revealing and provocative and stuff.  They're the kind of numbers your mother warned you about. They sidle up next to you in a smoky bar where a drowsy sax plays a blues counterpoint to their smiles. They beguile you with small talk and glasses of unremarkable Merlot. Next thing you know they're into your brain and firing off synapses with wild abandon while doing the crazy monkey dance with other ideas in your head....

OK. I need to get out more often.

Anyway, though I'm sure they're still burned into your memories, here's a refresher, updated to reflect current data as of March 11:

Systems: Total number of systems over which the alliance holds sovereignty
Outposts: Total number of outposts within an alliances sovereign systems.
PPS: Average Population Per System - Alliance population divided by total system held.
PPO: Average Population Per Outpost - Alliance's population divided by total outposts held.

Alliance Coaltn Players Systems PPS Outposts PPO
Legion of Death DRF 1131 122 9.2 38 29.7
Solar Fleet DRF 1058 69 15.3 19 55.6
White Noise DRF 1438 87 16.5 25 57.5
Red Alliance DRF 1938 98 19.7 38 51
Razor Alliance NC 2097 52 40.3 25 83.8
Magesta NC 2808 50 56.1 18 156
Morsus Mihi NC 3723 64 58.1 21 176.8
R.A.G.E. NC 3773 52 72.5 15 251

The population disparity between key alliances of the two coalitions is pronounced, and the heavy correlation between population density and coalition suggests it's not a coincidence. By the pricking of my thumb, something causal this way comes.

This population to system count disparity is especially intriguing when you consider that the Northern Coalition (NC) and the Drone Russian Forces (DRF) are, for the moment, arguably the two most successful coalitions in New Eden.  This may reflect an in-game process of natural selection, with the two coalitions proceeding down distinct, but equally successful paths, the sources of which go back to the two coalitions' approaches to the game in terms of finance and game-play style. 

As a dedicated PvP organization, the DRF generates income via rents, ratting and moon mining; historically the primary means of making money in nullsec for PvP alliances. In this financial pattern, the highest value moons are usually reserved for the alliance's cash stream or allocated to favored corporations, leaving remainder for individual member or corporation use. Each of the DRF alliances maintains a rental alliance with extensive real-estate holdings that provide significant income flow to the parent alliance. While some PvP coalitions maintain a few Indi players who might engage in a bit of mining and manufacturing on the side, such activities are usually farmed out to the renter's alliance in order to limit the possibility of "carebear rot" within the PvP alliance proper. This leaves ratting anomalies as the primary source of income for pure PvP alliance/coalition pilots and their corporations.

The more systems a PvP alliance holds, the more income generation is possible for individual players within that alliance. Thus, a large number of systems held by a PvP alliance optimizes income for individual pilots, particularly if the pilots prefer to bypass less profitable anomalies and rat exclusively in Havens and Sanctums; the ratting opportunities with the highest value returned on time spent ratting.

The NC alliances, on the other hand, tend to have a sizable strand of carebear in their DNA and that gives them a wider range of options when it comes to income generation for individual pilots. While moon mining and ratting anomalies are a key source of income, belt mining mining, PI and industrial occupations are also engaged in my many corporations. Thus, an alliance's systems can be fully utilized by the resident player population allowing more players to gainfully occupy fewer systems. In effect this model allows for a more financially efficient use of space. 

If you've followed large scale PvP actions by the two coalitions, you'll know that this difference in population density is reflected in their respective defensive strategies and tactics.

When faced by a tough invader, the DRF tends toward the rope-a-dope strategy. This involves falling back into their extensive real estate holdings, giving ground slowly, and waiting for enemy forces to tire of the sov warfare grind. Once that happens they move back on offense to reclaim their territory from the wearied foe. In employing this strategy, the DRF often invoke the historic invasions and subsequent retreats of enemies of Russia, such as Napoleon's disastrous retreat from Moscow, or the blunting and turning back of the German invasion during World War II at Stalingrad.

The NC alliances, on the other hand, typically leverage their denser population in defending its territory. As described in Galactic Settlers, while the NC alliances retain a solid core of PvP players, their fleets contain a relatively high percentage of "citizen" soldiers - players who are PvP capable in times of war but engage in "carebear" activities when the coalition is not on a war footing. While the conventional wisdom holds that the NC alliances are inferior to their nullsec enemies when it comes to individual and fleet PvP skills and experience, invaders of NC space tend to find themselves heavily outnumbered and under constant counter-pressure across all time zones. Thus NC opponents often complain of  "blobbing" and deride the coalition as a "carebear" organization. However, over time the quality of NC pilots and fleet commanders has improved. While the coalition still leverages their numeric advantage, they have shown themselves to be capable of sophisticated and nuanced tactics with both conventional and capital fleets.

"But Mord," you're probably saying now, "While numbers are way sexy and the self-organizing patterns of MMORPG populations in virtual economies are endlessly fascinating, what does this have to do with the price of beer in Delve?"

Well, I'd like to believe that, like butterflies, self-organizing patterns of MMORPG populations in virtual economies need no excuse. Still, I'm glad you asked.

Recall that back around the turn of the year we talked about changes CCP is mulling over in order to create barriers to alliances cooperating and forming large-scale coalitions. Among the changes being considered is the elimination of Jump Bridges, which allow the rapid movement of an alliances' conventional (i.e. non-jump capable) fleets across their sovereign space; sort of like the roads of the old Roman republic. There's talk of changes to make the logistics of moving large volumes of goods more difficult and and introducing scarce, high-value resources in order to create incentives for conflict (because there's apparently a real scarcity of that in nullsec these days). The underpinning thought here is that creating barriers to cooperation, making the movement of goods and services more costly and creating new reasons to go to war with your neighbor is going to make nullsec a small alliance/small PvP friendly place.

But what if it doesn't?

The trouble is, this thinking assumes that a given set of changes will be universally bad for all coalitions. However, coalitions are unique entities, driven more by internal culture and player preferences than by CCP's software. They are human institutions, each with it's own character. And each will respond to changes introduced to the game in its own way, adapting to the degree its cultural DNA allows. Some large coalitions may indeed break down if such changes are introduced. Others, however, may thrive.

If there is safety in numbers in the new order, the more spatially compact and densely populated alliances of the NC may become the successful collaborative model in a post Jump-Bridge nullsec. No doubt the CCP designers wake in a cold sweat each night with nightmares of NC-like coalitions overrunning nullsec and turning it into one big group hug.

On the other had a DRF model, sporting a smaller, supercapital-intensive population spread out over a large geography may be more successful in a nullsec with less mobile conventional fleets. In that case we could see the rise of a nullsec populated by a large tenant class overseen by a small, PvP-elite landlord class.

There is an undeniable advantage to collaboration. It is a very human tendency, deeply etched into our genetic instruction set, and responsible to a large extent for our success as a species. Meanwhile, Eve is a collaboration-intensive game, and CCP cannot undo that without rewriting the game from the ground up. Coalitions themselves are evidence that players of the game will not be constrained by the organizational constructs in Eve's software, but will create new out-of-game constructs in order to achieve in-game goals.

Despite CCP's best efforts, coalitions are going to persist within Eve. Sweeping changes meant to break down large-scale coalitions may have the opposite effect; merely weakening less successful coalition models and making them prey for their more robust competitors resulting in a nullsec that is even less friendly to the small alliance than it is today.

By undertaking the extermination of the large coalition, CCP's designers may merely be leaning into the very punch they wish to avoid.

Thursday, December 23, 2010

PNQY - When Legends Fall

"The best-laid schemes o' mice an' men
Gang aft agley,
An' lea'e us nought but grief an' pain,
For promis'd joy!" - Robert Burns
Things did not go according to script for IT Alliance yesterday in PNQY.

Several weeks ago, IT Alliance announced an "all in" deployment to Catch in order to defend The Initiative from the Southern Russians. With the main IT Capital fleet thus occupied, Goonswarm made disturbingly quick work of Black Star Alliance in Fountain, and moved to strike the IT Alliance stronghold of PNQY in that region. Two days ago, with their Fountain allies unable to hold the line and the PNQY station coming out of its last reinforcement, IT made the decision to quit their Catch operations, recall their main fleet, and move it up to PNQY to save the station and blunt the Goon's offensive.

SirMolle's commanders put out a full scale call to arms. The fleet called for was to consist of armor tanking heavy assault cruisers (AHACs) and capital ships to number in excess of 1700.

Elements of the IT Alliance fleet began arriving in system the day before the battle to ensure they were on the grid before the Goon fleet arrived. Knowing the fight for the system would draw a large Goon battleship fleet, the IT Alliance plan appears to have been to occupy the high ground from a lag perspective and leverage the priority given to Titan doomsday weapons that make them effective even under heavy lag conditions - a tactic they'd used to good effect in Catch against the Southern Russians. Taking a page from Pandemic Legion's book, the IT Alliance commanders deemed a HAC fleet the best sub-capital answer to the Goon's battleship fleet.

Leading up to the fight, IT Alliance postings in the various Eve forums seemed confident of victory. They were fighting close to home. They had the strategic high ground. They had a vast advantage in Supercapital ships. The battle would take place during the prime hours of the European Time Zone, IT Alliance's sweet spot from a player participation standpoint. Even the Goons posting in forum seemed to anticipate an IT win.

Nonetheless, there was excitement in the air. This was to be a knock-down, drag-out brawl between two legendary foes. All eyes turned to Fountain.

As the boxer and sometime philosopher Mike Tyson once observed, "Everybody has a plan 'til they get punched in the mouth". IT Alliance appears to have taken a shot to the head early in the battle and never recovered.

Numbers seem to have been key in this fight. Despite the priority of the call to arms and the presence of allies, IT Alliance was unable to assemble the 1700 ship ordered by its fleet commanders. The count of ships on the IT Alliance side seems to have topped out at about 600. There are indications that large numbers of IT pilots were off ratting in the home regions during the PNQY battle; a key failure in CTA discipline. Meanwhile, the opportunity to be a part of an epic battle against the legendary IT Alliance drew pilots from all corners of New Eden to the Goonswarm fleet, swelling their ranks. 

Goonswarm and allies entered PNQY system on schedule and, despite lag, began to make a steady stream of kills against the IT Alliance AHAC formations - Drakes taking a particularly heavy toll of the IT Zealots. IT Alliance appears to have held back its supercapital fleet, possibly owing to the unanticipated size of the Goon fleet. Battle reports to date indicate the presence of a single IT Titan that was quickly pointed and reduced to structure before managing to log off.

Without support of their Supercapitals, the IT AHAC fleet was badly mauled and the fight quickly turned into a rout for IT Alliance as their subcapitals attempted a retreat to an IT POS in system. Unfortunately, the IT Alliance allies had not been provided the POS password and many lost their ships just outside the POS shields. This led to early reports that IT Alliance had fled the field early in the battle, abandoning their allies in the process.

At 21:46 the IT Territorial Claim Unit (TCU) was destroyed. As the Goonswarm TCU was deployed SirMolle is reported to have been in a rage, demanding that IT's Euro pilots fight on into their night to prevent the system from falling to the Goons.  However, the fight seems to have gone out of the IT Alliance pilots and killboards record no IT Alliance kills or losses in PNQY after 22:25, about 40 minutes after the IT Alliance TCU went down.

Now, there is no reason that yesterday's defeat should be more than a minor set-back to IT Alliance. Their Supercapital fleet is intact. They are still, at least on paper, the most powerful single alliance in all New Eden. Their losses in the battle can be easily replaced. Goonswarm's fleet numbers are a statistical outlier - they're not going to get that many pilots in fleet on a regular basis.

What happens next will be very much up to the IT Alliance leadership. If SirMolle and company can use this loss as a galvanizing event to unite disparate factions within the alliance and wake its PvP elements from their apparent slumber, there's no reason to believe IT won't come roaring back at their enemies with a vengeance.

However, if this event is allowed to precipitate a crisis of confidence among IT Alliance members, it's not going to be pretty.

Victory, they say, has a thousand fathers, but defeat is an orphan. Outrage and finger-pointing among the IT leadership could broaden current rifts within the alliance. Allies, angry at being led to defeat, may not be inclined to support IT Alliance in its next fight. The loss at PNQY, when circumstances leading up to the battle were so in IT Alliance's favor, will encourage SirMolle's enemies. If they're allowed to seize the initiative and continue on offense against IT and its allies, the cohesion of IT Alliance will be tested even further.

In that case, PNQY will be remembered as the place where the BOB/IT legend fell to earth.

Monday, August 30, 2010

Nothing Comes Amiss; So Money Comes Withal

I was going to write about interstellar mayhem and space battles of epic scale; or perhaps write a bit of EVE telenovella, featuring manly space men and delectable space piratesses twined together in star-shattering coitus.

But no.

In response to my last post about the goings on in nullsec between Atlas, RUS and Pandemic Legion, Mynxee raised a question about the impact of real money trading (RMT) on the politics and events in nullsec. The question struck something of a chord among followers of The Edge. Emails have arrived with some extensive comments and interesting questions. A response if called for. So, once again I am called upon to hold forth on virtual world economics. 

Thanks a lot Mynxee. 

Now, in order to set up a discussion of RMT as an in-game driver of events, I need to preface a bit about RMT as a phenomenon so we're all on the same page.

RMT is, in essence, the exchange of real world currency for virtual in-game assets. Most people involved in playing EVE or any other popular MMORPG with a virtual economy are familiar with RMT in the form of currency trading. This usually takes the form of a player paying real world currency for in-game currency.


In the case of EVE (as with a number of the larger MMORPGs) the sale of in-game currency on the open market has been forbidden for some time. Players caught so doing can be banned for life from the game. In its current effort to combat RMT (Unholy Rage) , CCP has combined enforcement with partial legalization of currency trading  in the form of PLEX sales. As most readers of Fiddler's Edge know, player may purchase PLEX with real world currency. A PLEX  can then be sold in-game for EVE Interstellar Credits (ISK) and used by the buyer to pay for EVE subscription time.

Despite the best efforts of game developers like CCP, RMT outside of officially sanctioned means persists. In fact, RMT is, at present, a multi-billion dollar business in which some participants make six figure incomes. Given that sort of incentive, and with no real-world consequences if caught breaking the rules, RMT is proving exceptionally hard to control.

The currency trading manifestation of RMT drives a lot of activities that make EVE less fun for the recreational player. Macro mining or missioning, running mining or missioning ships 23/7 using programmed routines, generates a lot of isk for the person running the Macros to trade for real-world cash, but depletes in-game resources and depresses the financial rewards for recreational players.    

But, isk is only one in-game asset that can be exchanged for real cash. Characters are routinely bought and sold via a number of outlets. In countries where labor is cheap, character farms, where rooms of players work long hours grinding missions and training up characters for sale, are common. The same is true of of any purchasable asset in game - from spaceships to POS to space stations to systems to entire regions.

Anything that can be possessed by an EVE character, including the EVE character, can be purchased for real money. And all such activities count as RMT. And in this context, RMT can devalue in-game currency and interfere with in-game market mechanics. Scarce items, such as Titans become scarcer still if the preferred buyer is someone paying Euros rather than isk, driving their price in isk upwards, and drawing more players into the RMT black market.


But wait, there's more.

The sale of services is a part of any country's gross domestic product (GDP). In other words, services are an asset that can be bought or sold. As with real economies, so to with virtual economies. In addition to EVE things, an EVE player's services can be bought for real money.

Think about that for a second:

Lets say you're a really, really good fleet commander - a very Napoleon of New Eden.  Everybody wants you to join their nullsec alliance and lead their fleets to victory.  You're getting offers from everywhere offering you all sorts of in-game goodies to get you to join up. And then someone contacts you, offering you $1000 a month to be one of their fleet commanders. $1000, just for playing a game you already love. And if you're the right kind of player, that sort of money might relieve you of the need to keep a real world job. Your job? EVE Fleet Commander. You can stay online all day long, planning and directing operations while your competition, the poor slobs, can't log on until their work day is over.

The same holds true of any profession in EVE (CEO, Directors of Industry, Spy) where a highly skilled player, free to operate on a professional rather than recreational basis, gives his corporation or alliance a profound edge over the non-professional competition.

Finally, lets talk bribery.

Bribery is no stranger to New Eden. Isk and other in-game assets are often used to bribe other players. If I offer an alliance director 10 billion isk to attack my enemy, he might be tempted. However, if I happen to know that the director in question is a 16 year-old with limited access to cash, or forty year-old guy who can't hold down a job, offering five hundred dollars is going to be a lot more tempting.

Unlike isk, or ships or other virtual bribes, that five hundred dollars has instant utility in the real world.  And, while CCP will allow me to change real money into isk, there is no way for me to legitimately transform isk into dollars or Euros without risk of being caught. The offer of real money addresses the bribe target's real life needs of the bribe target without leaving in-game footprints.

Given its advantages, and without an effective means of detection and sanction, real world money must be finding its way to New Eden. Therefore, it's reasonable to assume RMT is influencing EVE to some extent.

The question is, how much?

Is the influence of RMT on EVE marginal - mere playing around the edges? Is RMT a cancer eating away at the game we love? Or, is RMT a tool in the hands of a malevolent group of so-called "players" - a New EVE Order threatening to turn EVE into a money mill for a few at the expense of the EVE community at large.

We'll take that up next time.

Monday, August 23, 2010

EVE Blog Banter #20: Pirates and Griefers

Welcome to the twentieth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
With the recent completion of the 3rd installment of Hulkageddon last month, @CyberinEVE, author of Hands Off, My Loots! asks: “Griefing is a very big part of EVE. Ninja Salvaging, Suicide Ganking, Trolling, and Scamming are all a very large part of the game. What do you think about all these things? You can talk about one, or all…but just let us know your overall opinion on Griefing, and any recommendations you may have to change it if you think it’s needed.”


Mynxee has given up on the life respectable and is returning to her criminal roots.  Her return to piracy has been generally hailed as a good thing.

I agree.

I’m not a pirate, but if I’m going to be a victim of piracy I want to be robbed with a bit of élan and a cheerful approach to thievery. I mean, if you’re going to steal from me, at least make it interesting.

Nobody likes being ripped-off by the mouth-breathing 7th graders who appear to do NOTHING but camp outside stations in Jita, Amarr et al and wait for targets to emerge. I assume these players are Junior High students off school for the Summer, because anyone with a fully developed frontal cortex would shoot themselves after about 12 hours of that action.

Despite their differing approaches, both Mynxee and the aforementioned mouth-breathers are in the same business. They are both members of the piratical profession. They are colleagues, if you will. They are two peas from the same pod; co-equals in the ancient brotherhood of galactic larceny.

I get pirates.

Piracy is an ancient and storied profession.  They play, fight and steal in the shadows of giants like Jean Lafitte, Edward Teach, Henry Morgan, Francis Drake and Johnny Depp. The pirate’s primary motivation is financial. It’s about the loots – the big score – with some excitement and adventure thrown in.

The griefer is another matter.

Now, when I say griefers, I don’t mean pirates. Neither do I mean the mouth-breathers outside Jita, ninja salvagers, scammers or lowsec campers. They are minor pests who cause annoyance to all players alike. Nor do I mean anyone operating in nullsec – griefers tend to rely on empire game mechanics to hide from a stand-up fight. Once they enter nullsec, a griefer’s just another neutral to be podded.

When I say griefers, I mean “true” griefers; the lads flying solo or in griefer corps (aka “High Sec Wardec Corporations”) whose sole purpose is to attack weak highsec players and corporations. Beyond buffing their PVP stats, their only purpose is to abuse and bully with little or no risk to themselves.

A true griefer’s primary motivation is pleasure derived from inflicting pain. Griefing is about putting a hurting on someone who can’t defend themselves. They stand in the shadows of the schoolyard bully and the kid who loved pulling the wings off flies and staking the bodies of dead animals out in his back yard. 

The hallmark of the hard-core griefer is his/her abnormal lack of empathy displayed alongside strongly amoral conduct.  In real life such behavior, combined with the ability to mask the behavior and appear outwardly normal, is called Antisocial Personality Disorder.

Yeah. You heard me. The true griefer is a psychopath.

The anonymity of EVE combined with game mechanics relieves the griefer of the need to hide his/her behavior. That same anonymity distances the griefer from his/her victims; reducing the possibility of empathy.  Finally, the virtual nature of EVE makes it easy to rationalize the griefer’s actions.

After all, it’s just a game. It’s pixels. Nobody actually gets hurt, right?

For good or for ill, the griefer is part of the fabric of New Eden. Most players tolerate them. A lot of players celebrate them.

For myself, I don't much like bullies - digital or analog. I put hard-core griefers on the social scale somewhere between cyberstalkers and refrigerator mold. I can’t help but wonder how they treat their friends and families when they’re logged off.

Sure hope one’s not living next door to you.

 Other Blogs in Banter #20:

A Merry Life and A Short One - Logical Fallacy
Diary of A Pod Pilot - Griefing, Not just for the Tears
Venom's Bite - A Very Simple Proposal
Where The Frack Is My Ship - Think Like a Capsuleer
mikeazariah - Blaming the Victim 
Freebooted - Dear God, Please Kill Them All 
Planet Risk - Griefing in EVE

Saturday, June 26, 2010

The Man Who Wasn't There

Yesterday, upon the stair,
I met a man who wasn’t there
He wasn’t there again today
I wish, I wish he’d go away...
     - Hughes Mearns

CVA has a talent for getting its friends to piss in their own Corn Flakes. 


A few weeks ago rumors began circulating in various forums of a vast capital and super-capital fleet was assembling in Misaba, poised to take Providence from the New Providence Holders installed there by Against All Authorities (AAA) after the Great Eviction.  Sometimes the fleet was Northern Coalition. Sometimes it was Pandemic Legion. A second rumor, that Atlas Alliance was joining the Northern Coalition and would open a second front against the NPH from its systems in northern Providence, began to circulate soon after.

CVA partisans were gleeful, assuming AAA's vassal alliances would soon be driven from the region. They weighed in with the odd "Ammar Victor" and waited expectantly to  for deliverance from AAA. 


Now, sensible folk would take such rumors with a grain of salt. The absence of any uptick in Misaba of NC or PL traffic or other activity might be taken by some as a sign that the rumors of a five hundred ship capital fleet in that system were, in fact, rumors. 

Sensible, it appears, is not in Opticon Alliance's vocabulary.  

Opticon Alliance was one of the New Providence Holder alliances. Several of its larger corporations were formerly of Aegis Militia, which had held space in Providence from CVA prior to the Great Eviction. Rather than follow CVA into exile, Aegis' corporations merged with Enforcers of Serenity (EOS) to form Opticon Alliance, and were granted a constellation in Providence by AAA under the New Providence Holder terms and conditions. 

It appears that, with rumors of the phantom fleet and Atlas' defection swirling in the forums, CVA leadership managed to convince some of their old Aegis friends in Opticon's leadership that the New Providence Holders were about to be swept from Providence and that the smart money was on switching sides while there was still time. Casting aside common sense, Opticon bet the house on CVA. Opticon renounced all agreements with AAA and the New Providence Holders and declared themselves CVA allies. 

And immediately shed half their membership. 

It seems some of the Opticon corporations are well aware of CVA's track record where its friends are concerned, and were not swayed by unsubstantiated rumors of super-cap armadas. Within a week of the internal announcement, twelve of Opticon's twenty-five corporations left the alliance, taking 405 of the Opticon's roughly 750 pilots along with them. Several of the larger departing corporations, such as Leather Knights, were former Aegis corporations, indicating a sharp split among former CVA allies as to how far CVA could be trusted. 

Needless to say, the vast invasion fleet never materialized, evaporating into the mists of political fiction. When an NC capital and super-capital fleet did appear, it was in Venal rather than Providence. That fleet, lagged and caught in an apparent log-off bug, was badly mauled by it's opponents. Meanwhile Atlas Alliance has made no move to join the Northern Coalition.

Opticon, having cast aside the sovereignty protection of its AAA agreements is under attack. As of this writing it has lost one of its systems and, with its membership fractured, doesn't appear to be well positioned to defend the rest. As with Paxton, CVA has been able to convince a friend to sacrifice itself on the altar of CVA's ambition. 

Why would CVA do such a thing to friends? 

For one thing, I suspect CVA's leadership would rather see its friends destroyed than to see them prosper in a Providence controlled by CVA's enemies. Further, in order to stave off its growing irrelevance, CVA seems determined to exercise any control it retains in Providence affairs. If that control is limited to persuading friends to self-destruct, so be it. However, CVA is running out of friends to throw on its own funeral pyre. 


As I've pointed out elsewhere, CVA's combat effectiveness is limited, even by the standards of much smaller alliances. On paper it boasts nine hundred members, however pilot activity and fleet sizes indicate a large portion of those members are alt or inactive pilots, left unculled in order to keep up appearances. CVA members themselves admit that retaking Providence is a distant dream. And that dream slips further away as CVA continues its slow, relentless failscade.


Even CVA's sole hope of regaining Providence; that a major nullsec player, in order to spite AAA, will retake Providence and re-install CVA to its former place, has all but evaporated.


Let's say the stars totally align for CVA's ambition. Let's say AAA becomes completely occupied with matters elsewhere, implodes or is otherwise unable or disinclined to intervene in Providence. Let's also say cooperation among the New Providence Holders in the face of a mutual threat breaks down and those alliances are at each others' throats. Finally, a major player in EVE nullsec decides to twist AAA's tail, comes down upon Providence like the wrath of god, and sweeps the New Providence Holders away.

Ammar victor? Not bloody likely.

The assumption that an alliance like Pandemic Legion is going to hand Providence over to CVA, who's leadership has already pissed away one nullsec empire, betrayed CVA friends, and generally shown themselves to be incompetent, both militarily and administratively is, to be polite, idiotic.

Even if this weren't the case, CVA is not the alliance they once were. One could argue that they haven't been that alliance for some time - even before the Great Eviction. Empires tend to rot from the inside out. They survive on reputation long after their ability to back up that reputation has been spent. Finally events conspire to expose the internal weakness; the empty vessel CVA has become. Given Providence on a platter, CVA could not hold it. 


Incapable of anything but minor mischief, more a threat to its friends than to its enemies, CVA has become the proverbial "man who wasn't there"; doomed to in-substance, but unable to leave and rebuild its fortunes elsewhere.

Thursday, May 27, 2010

Surprise!

Since the Great Eviction, CVA (Curatores Veritatis Alliance) has been basing their operations out of Misaba, the low-sec system adjacent to R3-K7K. CVA gate camps in R3, particularly on the Misaba gate, have become a daily fact of life for the AAA (Against All Authorities) vassal alliances occupying Providence space (aka the New Providence Holders).  

Last night, just after the Tyrannis patch was installed CVA attempted to take advantage of long-standing defensive indifference on the part of Sytematic-Chaos Alliance (SC) and launch a surprise attack on R3-K7K.

The surprise attack caught everyone by surprise. 

With most residents of Providence occupied with the Tyrannis upgrades (looking at planets in Planet Interaction Mode, puzzling over why their own POS were trying to kill them, etc.), NPH was slow to mount a defense. The system fell, and many CVA high-fives ensued. 

In fact the NPH have generally been indifferent to CVA's defacto control of R3, viewing it as SC's system and therefore SC's problem. Noir Mercenary Group (NMG) went so far as to tell renters of Noir Space that the CVA concentration in R3 were not Noir's business, unless the renters were willing to hire Noir to bust the gate camps.

However, with CVA's recent capture of the X-R3NM next door to R3-K7K, the NPH was forced to respond. Leaving R3 in CVA hands, even for a few days, would allow CVA to build on their X-R3 momentum.

It would put CVA within one system (N8XA-L) of cobbling together a coherent block of CVA space in the 04-H4M constellation connected to Misaba and empire space. From that block, the next obvious target would be AY-YCU, which would cut off the Legio station system ZT-LPU from the rest of Legio space, and allow CVA to blockade NMG's space in the H-KW4A constellation.

Further, the appearance of ongoing success could breathe new life into CVA, which has been dancing on the brink of irrelevance. It would boost CVA morale, and possibly bring new pilots and additional support from larger alliances to its efforts to reclaim its old place as lord of Providence.

With this in mind, the NPH was highly motivated to react to the taking of R3.

A NPH fleet was assembled early this morning EVE time and dropped into R3-K7K. At 3:47, the NPH fleet destroyed CVA's Territorial Claim Unit and the station is in the hands of Flying Dangerous, the New Providence Holder alliance that controls the N8XA-L system next door.

As I've said elsewhere, taking systems is not enough for CVA. They must hold what they take.

Taking R3 was a throw against long odds for CVA, but likely a necessary one. However, its loss so soon after taking it openly displays CVA's weakness when confronted by the NPH acting in concert. Further, the NPH have obviously decided they can no longer allow CVA breathing room to recover.

Now a very active Flying Dangerous (as opposed to the MIA Systematic-Chaos) stands in R3, between CVA's only station system in X-R3NM, and their low-sec base of operations in Misaba.

Tuesday, May 25, 2010

The Hail Mary

During the Great Eviction, CVA (Curatores Veritatis Alliance) was not only pushed out of their Providence systems, they shed pilots at a furious rate. After the shooting died down, while CVA’s former holdings were divided up among AAA (Against All Authorities) vassals, CVA numbers stabilized at about 1,065; about a twenty-five percent loss in all.

Unsatisfied with one debacle, CVA persuaded their ally Paxton (Paxton Federation), who’d survived their alliance with CVA during Great Eviction with Paxton's holdings intact, to follow them into a second lost cause. This time the results were never in doubt. Despite some heroic stands by Paxton, the new Providence holders prevailed and Paxton was forced to retreat from their Providence systems.

While Paxton began to look for other opportunities CVA, ever the role-playing zealot, vowed to fight on and take back the Providence (Amarrian sacred ground, you know) no matter how what the cost. Roughly fifty more pilots left CVA, having decided that losing causes, while fun for a while, are a bit of a bummer in the long haul.

People don’t pay CCP every month for a bummer. They pay to have fun.

And this is a very important game mechanic. Like the Romans of old, capsuleers have only one leader: Victory. If your guys are getting their ass handed to them every other week, losing expensive ships and watching as the isk in their accounts dwindle and golden memories of their null-sec past dim, they are not having a good time.

And if you, as alliance leader, just keep yelling “On you cowardly dogs, once more unto the breach,” you quickly become part of a bad gaming experience.

Then your guys will go be somebody else’s guys. 

So, with 1,016 pilots remaining (based on fleet turnouts, I’d venture that only half that number are combat effective; and that may be optimistic), CVA is stuck on the horns of dilemma.

The smart strategy would be to temporize. Cut loose useless systems, use the sov funds to rebuild the fleets and rehab the remaining CVA pilots’ morale and numbers. Make some new allies. Wait for current Providence love-fest to end. After all, the presence of CVA is the glue that holds the new Providence holders together.

Alas, time is precisely what CVA doesn’t have.

Bad CVA decisions have been compounded by more bad CVA decisions. Now, for good or ill, they’ve boxed themselves into a corner. The longer they sit in place, the weaker they get; the best PVP pilots don’t want to sit in low sec playing pirates. After two full scale debacles, CVA’s got to get a win on the board if they’re going to hold onto any sort of a coherent fighting force. And by win, I mean they have to take and actively hold Providence systems.

In American football parlance, CVA is forth and long on the CVA twenty yard line, with only enough time on the clock for one more play.

Yesterday, CVA threw a Hail Mary pass and took X-R3NM from Chaos Theory Alliance. 

Smack-talk on Kugutsmen’s suggests this may have been made possible by internal divisions within Chaos Theory. There may be some truth to this as U’K (Ushra'Khan), rather than Chaos Theory seemed to be leading the system’s defense.  CVA, meanwhile, is claiming support from Core Factor and Paxton.

Paxton, however, having been burnt twice in following CVA’s lead seems disinclined to shed still more blood on CVA’s behalf for old times’ sake. Kill-boards from the dust-up in X-R3NM show very limited Paxton involvement. 

A notable exception was Tarkina Koslix who was a one-capsuleer wrecking crew in her stealth bomber. Unfortunately, one of her bomb runs caught fellow Paxtoneer and interceptor pilot, Giana Malakia, in the blast range. So she has the honor of being listed as a member of a U’K fleet on a kill mail.

The few Paxton pilots who made the battle were likely waiting for relocation orders from their leadership and tagged along for the lulz.  While Paxton is still blue to CVA, I’m guessing most Paxton pilots are happy to be making decisions that don’t involve CVA.

All things considered, unless CVA has some big guns behind it somewhere, it’s doubtful they’ve the strength to keep X-R2NM. Taking it is not enough for CVA. If they can’t hold X-R3NM CVA may be in a worse situation than if they hadn’t taken it at all.

Sadly, it’s not enough to throw the Hail Mary pass; someone has to catch it.

Tuesday, April 27, 2010

Friends Like These

The kid is having fun in nullsec.

The kid's a young HellForge pilot who’s made the trip to Providence with me and is having his first experience in 0.0 space since joining the game. He’s having the time of his life. Most corporations in the Lucky Starbase Syndicate are friendly and professional. The kid’s been out ratting and hitting plexes with his new buddies. He’s been having so much pew-pew fun, he burned through half the ammo he brought with him from empire space in the course of an afternoon.

He was downright gleeful when he convoed me yesterday to request I bring BPOs for his preferred ammo type. “I’m never going back to high-sec,” he said.

Good stuff to see. It’s why we’re in new Eden.

The level of cooperation among the alliance corporations is very good. We’re all of us in the same boat – everybody’s made an investment of one sort or another in the move to Providence. Whether it’s a small operators like HellForge or big 100+ pilot corporations with deep pockets, we’ve all put ourselves out on the line. The Lucky corporations seem to recognize we’re invested in each other’s success. After all, this is nullsec and there’s a lot of black hats out there.

Black hats like Curatores Veritatis Alliance (CVA).

They’ve been haunting the borders of Providence nullsec ever since being evicted by Against All Authorities (AAA). CVA's been making sorties into R3-K7K, a nullsec entry point system held by Systematic-Chaos, but I’ve yet to hear of any major fleet actions. I expect CVA is recovering from the capital fleet losses they took while losing Providence. I expect the light incursions into R3 are harassing actions to keep Systematic-Chaos off balance. Meanwhile, if CVA plans on getting back into the nullsec game, they’ll be building up for a capital fleet strike.

But they have to make their play soon. Time is not on their side.

First of all, time is money.

CVA still holds twelve systems in nullsec. Those are, however, scattered systems. They are islands deep in enemy territory, occupied by Against All Authorities' vassals. As such, they return no income to CVA. Meanwhile, CVA must pay all the sovereignty costs for those twelve systems. That rips big gobbets of money from CVA’s reserves every month – money that can’t be used to build capital ships to use in taking back lost systems. By leaving these systems in CVA hands, AAA has tied a very large financial millstone around CVA’s collective neck.

You’d think letting the systems go would be a no-brainer for CVA. Cut them loose and invest the money in the ships needed to engineer a come-back. But, as has been pointed out, CVA is a role-playing alliance. Providence systems are holy ground. And that’s got to be hard for CVA’s leadership to let go of.

Secondly, time in exile is bad for morale

The longer CVA plays the role of low-sec refugee from null-space, the more corps and pilots they’re going to shed. CVA corporations are holding the line at twenty-five. However, the cracks begin to show when you look at the pilot count.

CVA has shed roughly 350 – 400 pilots since January, easily a quarter of their pre-eviction force.

Now they’ve still got a healthy membership with 1,067 pilots on the roster, however, they continue to bleed pilots, albeit slowly. CVA’s got to staunch that trickle of departing pilots before it turns into a steady stream.

Like the kid, CVA's pilots were having fun in nullsec. Like the kid, they don’t want to leave nullsec. And if CVA doesn’t show them a little nullsec love soon, they’re going to find someone else who can. 'Cause CVA isn’t the only Amarr roleplayer alliance in Providence.

Has anybody else noticed that Paxton’s pilot numbers are ticking up at about the same rate CVA’s are ticking down these last few weeks?

Hmmm. More on that next time.

Friday, April 23, 2010

The High Road to Providence

The road to Providence is a long one from my usual haunts. I’m on a survey trip, and have wended my merry way from Gallente empire space, to Amarr lowsec and thence into nullsec Providence.

It’s a fair slog. Note to self: Don’t forget to install jump clones.

Providence has a decided Amarr flavor. I’m neither here nor there on the Amarri. Pretty ships, the clothing drapes well, but it’s hard to find a decent bar. They could do with a little less chanting. Nobody’s perfect.

CVA (Curatores Veritatis Alliance) are Amarri role players, which means they take the whole ethnic purity and smite the infidel thing pretty seriously. I’m an infidel in their eyes, so we’re already off on the wrong foot. Now I’m going down to occupy space from which they’ve been lately evicted. Space which, by the way, they view as Amarri space; and their holy duty to bring back into the greater Amarr empire.  

I don’t expect they’ll be having me over for the Empress’ birthday any time soon.

Our application to the Providence alliance has been accepted and we’re in the requisite waiting period. Meanwhile I’ve been plying the pipelines in nullsec, laying down safe spots, counting noses and getting a sense of who’s who. Beyond intel gathering, there are moon scans to be done and asteroid belts to assess. Overtures need to be made to the CEOs of the alliance’s other member corporations; introducing myself, assessing their relative strengths, and laying the groundwork for future cooperative ventures.

Plans are in motion back at HellForge central. Needful things are being packed for transport. So I need to find out what can be gotten on the local markets, what can be gotten from our allies, and what has to be shipped in from high-sec. Of course I’ll also be looking for critical gaps in the market that HellForge can fill, which will be good for local buyers and profitable for us.

Busy times, but then most beginnings are.

Friday, April 9, 2010

Jack of all trades

When does it begin?

Two years and change after my arrival in New Eden. That's when. This morning, to be precise. 10:00 hours Eve time

How does it begin?

With a wake-up call.

I've fought fleet actions in Fountain and run with small gangs in Black Rise. I've flown nullsec, lowsec and wormhole space. However, most of my days in Eve have been spent running solo. And in New Eden, that restricts your options. Nobody has your back and there's nobody on your wing. You get in a scrape, you get yourself out. Mind, the hours are my own. I play in my own time and on my own terms. No politics. No emo.

It's simple. Dangerous too.

Solo PVP is a rich pilot's game, because to be successful you need to be flying the best. Best ship. Best fitting. The best costs a lot, and it's an iron clad guarantee you're going to lose that pricey hardware you're flying. A rich pilot can shrug it off. Siigari Kitawa is rich. He's lost something on the order of eleven tech 3 Proteus - all faction fitted up to the overhead. For those that don't know, that's an awful lot of isk. Siigy takes the losses and laughs.

Me, I'm not rich.

So I find my way in new Eden as best I can. I PVP when I find friends I can trust. The rest of the time I mine, I mission, I build, I trade and I research. Jack of all trades, that's me.

I just finished up a stint with HellFleet, who are as fine a bunch of cads and scoundrels as you'll fly with. Trouble is, they're pirates. And not just your helling-around shooting things up for the lulz delinquent types. HellFleet's the genuine pirate article. They plot, they plan, they lift, heist and ransom. If it ain't nailed down, they'll steal it. If it is nailed down, they'll pry it up off the deck and then steal it. Hellfleet has a roguish style, a certain elan. They're a fun crew to be around when they aren't taking your stuff, and very professional about it when they are.

But I'm not a pirate. Just not wired that way. Don't get me wrong, if I'm supporting NBSI in low or null sec, you'd better be blue. If you're on the other side during a war, I'll hunt you down. You cross me and I'll go after you. Ditto if you attack my friends or my stuff. I hold a grudge and I have a long memory. But I'm not the sort to jump some guy going his own way 'cause I covet his stuff - or just for lulz (see Hulkageddon). Not that I haven't a talent for piracy; I'm just not, as they say, that guy.

So, about two months back I bade Mynxee and HellFleet farewell, and went my way.

10:00 this morning, I run into a week-old player who's trying to mine in high sec with an Imcus. I gave him some advice and a few isk to buy an Atron and send him off to finish the industrial training mission set.

It made me think how far I've come in those two years in change. It reminded me how much I miss the mayhem (if not the thievery) of running with trouble. I've spent a good bit of time learning the game. Time to start playing.

Tomorrow, I head for null-sec again.